kiko
07-02-2002, 11:16 AM
Can anybody suggest a good arm-wrist bone setup where the hand inherits the forearm rotations (so that is aligned to the forearm by default) and then can be rotated independently of the forearm.
In my setup, I've got the hand bone orient constrained to the wrist null, which drives the animation of the arm IK chain.
The problem is when I move the wrist null around, the hand gets rotated at very akward angles, and takes a lot of retouches to get it to look right.
thanks in advance
kiko
In my setup, I've got the hand bone orient constrained to the wrist null, which drives the animation of the arm IK chain.
The problem is when I move the wrist null around, the hand gets rotated at very akward angles, and takes a lot of retouches to get it to look right.
thanks in advance
kiko
