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kiko
07-02-2002, 11:16 AM
Can anybody suggest a good arm-wrist bone setup where the hand inherits the forearm rotations (so that is aligned to the forearm by default) and then can be rotated independently of the forearm.

In my setup, I've got the hand bone orient constrained to the wrist null, which drives the animation of the arm IK chain.
The problem is when I move the wrist null around, the hand gets rotated at very akward angles, and takes a lot of retouches to get it to look right.

thanks in advance

kiko

LFShade
07-02-2002, 04:16 PM
Read this thread, see if it helps:

http://www.cgtalk.com/showthread.php?threadid=10169&pagenumber=1

Wigaru Wiyamoto
07-03-2002, 05:05 AM
<beavis> huhhuh, handjob, huhhehhuh

kiko
07-03-2002, 01:35 PM
thanks shade,
I'll try the maya tutorial approach from that thread, don't know if some of the stuff is possible in max though (offseting the effector from the IK handle, etc.)
as for you wigaru, jeez I never thought you'd interpret it that way!
cheers

kiko

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