MistaLobsta
02-23-2004, 03:40 PM
Hi All!
This is something that seems to plague all my designs...I like to make them one piece. Well.. Head and Body anyway.
I'm trying to figure out whats the best way to set up a character with this pre - disposition. Should I just make a whole bunch of full bodied Blend Shapes? or try some sort of Cluster or Bone Rig?
Someone once told me that I can detach the head from the body, then match the skin weights at the border edges of both pieces of GEO, or overlapp the two pieces and match the overlap points..then alpha out one row of faces so they dont render out any wierdness. I've just never been able to get it to work properly.
So I guess my question is....What would be the most effective production tested way of going about a one peice model for Facial Animation.
Thanks
This is something that seems to plague all my designs...I like to make them one piece. Well.. Head and Body anyway.
I'm trying to figure out whats the best way to set up a character with this pre - disposition. Should I just make a whole bunch of full bodied Blend Shapes? or try some sort of Cluster or Bone Rig?
Someone once told me that I can detach the head from the body, then match the skin weights at the border edges of both pieces of GEO, or overlapp the two pieces and match the overlap points..then alpha out one row of faces so they dont render out any wierdness. I've just never been able to get it to work properly.
So I guess my question is....What would be the most effective production tested way of going about a one peice model for Facial Animation.
Thanks
