pseudoBug
02-23-2004, 09:28 AM
Hey all,
I sat down this evening, and decided to model something simple, as It would allow me to progress through the entire modeling process quickly, thus, not becoming frustrated or bored with any of the process.
this is my first ever completed, and textured model. It is not yet rigged, as it's very complex, and I'm not yet sure how to set it up to be able to get full articulation. :P heehee.
(i've got one other model that I started before this in order to learn... just about everything actually. It's a low poly robot head.)
The texture is My first ever completed, and it's entirely hand painted in photoshop7. I'm aware of the fact that the texture space is not used properly(actually the texture is 512x512, I just cropped it for posting, so there's actually lots of space that's not used.) but, that's something I'll worry about down the road.
By the way, In case you wonder, like I do, when someone says it's their "first model/texture" yes, I've dabbled with modeling, and have done webdesign, so I've had some experience with photoshop, and Max. (less with max) , just no finished models, or 3d textures. I've been playing with this for a while, and finally am starting to get the hang of it.
Anywho, It's not much of a model, but I got a kick out of making it, and learned a lot on the way. It turned out much better than I expected. Now I will move on to bigger things! Or, maybe I'll just model lot's of different bullets!
(I'm so giddy)heehee.
I'd Like to thank all of you who's tutorials, and advice i've read on these boards. It's helped me a lot.
p.s. If anyone does notice, yes the 7.62x54 round is supposed to be rimmed, and not ACP style, but to save on poly's, (and due to lazyness) I've changed that. think of it as my own custom round. :p
http://tinysuperbug.com/hosted/bullets_render1.jpg
http://tinysuperbug.com/hosted/bullet_tex_wire.jpg
I sat down this evening, and decided to model something simple, as It would allow me to progress through the entire modeling process quickly, thus, not becoming frustrated or bored with any of the process.
this is my first ever completed, and textured model. It is not yet rigged, as it's very complex, and I'm not yet sure how to set it up to be able to get full articulation. :P heehee.
(i've got one other model that I started before this in order to learn... just about everything actually. It's a low poly robot head.)
The texture is My first ever completed, and it's entirely hand painted in photoshop7. I'm aware of the fact that the texture space is not used properly(actually the texture is 512x512, I just cropped it for posting, so there's actually lots of space that's not used.) but, that's something I'll worry about down the road.
By the way, In case you wonder, like I do, when someone says it's their "first model/texture" yes, I've dabbled with modeling, and have done webdesign, so I've had some experience with photoshop, and Max. (less with max) , just no finished models, or 3d textures. I've been playing with this for a while, and finally am starting to get the hang of it.
Anywho, It's not much of a model, but I got a kick out of making it, and learned a lot on the way. It turned out much better than I expected. Now I will move on to bigger things! Or, maybe I'll just model lot's of different bullets!
(I'm so giddy)heehee.
I'd Like to thank all of you who's tutorials, and advice i've read on these boards. It's helped me a lot.
p.s. If anyone does notice, yes the 7.62x54 round is supposed to be rimmed, and not ACP style, but to save on poly's, (and due to lazyness) I've changed that. think of it as my own custom round. :p
http://tinysuperbug.com/hosted/bullets_render1.jpg
http://tinysuperbug.com/hosted/bullet_tex_wire.jpg
