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View Full Version : new Bssrdf shader for Maya


swag
02-23-2004, 05:02 AM
its looks very nice - i will give it a try :)
http://test.jzinfo.com/bssrdf.htm

Jozvex
02-23-2004, 08:43 AM
Cool, I'm installing it now!

The name of this thread isn't very newbie/intermediate friendly! Hehe.

This Bi-directional Sub Surface Reflection Distribution Funtion model is far superior to that of the Lambertian Bi-directional Reflection Distribution Function.

:)

Firas
02-23-2004, 09:38 AM
didnt try it yet.. but looks promissing ..... GREAT work :applause: :applause:

swag
02-23-2004, 04:01 PM
ok;) here is more info

http://graphics.ucsd.edu/~henrik/papers/bssrdf/

Osaires
02-23-2004, 07:41 PM
Great plugin, i got some great result with the software render.

But i couldn't get it to work with mentalray

lazzhar
02-23-2004, 10:17 PM
Looks great, but it's sad it doesnt work with MR.

Emmortal1
02-23-2004, 10:30 PM
Doesn't work with MR, only supports 2 lights, no spec, no support for NURBS. Doesn't look all that great really in its current form. Just looks like a slapped together BSSRDF shader with not much else. I'll stick with Mark Davies SSS plugin thanks :)

Emmortal

ambassador
02-24-2004, 07:32 PM
Originally posted by Emmortal1
Just looks like a slapped together BSSRDF shader with not much else. I'll stick with Mark Davies SSS plugin thanks :)

Emmortal

hey where do you find marks sss plugin? I searched for it but could not find it. Yeah this plug is pretty nice, but yeah, it could support specular at least.

Emmortal1
02-24-2004, 07:39 PM
http://www.lightengine3d.com

Emmortal

Briareos
02-25-2004, 10:27 AM
oh wow thanks, i been playing with it for a few hours now, Im getting much much better results then with the lightengine3d shader, its also much faster, and less prone to weirdness. Its much more geared for skin, while the lightengine more for wax/ice/etc, also doesnt do that shadow thing that the sss shader pack does, that was pretty annoying.

thanks for the link!

heres a sample of my playing with it so far, the maps are rudimentary

http://www.porktaco.com/bssrdf_test.jpg

-B

ACFred
02-25-2004, 03:53 PM
Than, damn it.

Osaires
02-25-2004, 06:15 PM
Great image Briareos :)

What materials and what connections did you use?

Briareos
02-25-2004, 08:08 PM
right now its just the bssrdfeShader plugged into the ambient channel of a blinn, then the blinn and a spec only phongE in a layered shader. and also a ramp shader for the "peach fuzz".

Osaires
02-25-2004, 09:21 PM
Thanks.:)

chrisJ
02-25-2004, 11:25 PM
Briareos, could you do a screen grab of how you used the shader? I'm not sure how you have this network.

ambassador
02-26-2004, 08:14 AM
a few days ago I did it the same way Briareos did, wasnt really impressed by the results, compared to the pure BSSRDF render, still nice though, but I think I would just do renderpasses for the spec and other properties, even though I would prefere not to if I had the choice
:shrug:

Tocpe
02-27-2004, 04:36 PM
Any plans to port it over for us Maya/Mac users?

Jackdeth
02-27-2004, 04:44 PM
We need a linux port. I'll help if anyone has acess to the code.

Pentagramma
02-28-2004, 01:18 AM
Hi there,

Hereīs a little test Iīm doing with the WangWei shader... The model ISNīT MINE, itīs a (beautiful) head a friend of mine found.

Thanks a lot for this nice new toy, WangWei! :applause:

http://server6.uploadit.org/files/Pentagramma-rostos_BSSRDF.jpg

Anybody else using it? Any sucess using bump maps, etc?

Emmortal1
02-28-2004, 04:52 AM
What are all the splotches all over the surface of the skin?

Pentagramma
02-28-2004, 05:33 AM
Just a leather applied to color... didnīt got a nice texture at hand, at the moment.

Jozvex
02-29-2004, 01:46 AM
The shader has been updated from version 0.6 to 0.8! Now it supports highlights and bump map!

Plus a few other fixes etc.

swag
02-29-2004, 02:08 PM
the bump map is not working for me anyone have more luck?

Emmortal1
03-01-2004, 02:01 AM
Pent: Gotcha, didn't know if it was an error from the shader or what.

sahajyogi
03-02-2004, 05:38 AM
not a single subsurface shader for mac:wip:

Pentagramma
03-02-2004, 02:15 PM
Emmortal1: Thatīs OK!

Iīm working on a better shader network right now , using painted textures instead of procedural ones, and one of my models.

Hope youīll enjoy that... ;)

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