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silverflaime
02-22-2004, 11:35 PM
Hey all,

I am working on muscle deformations, and I am using influence objects. The problem I have is I want to use blend shapes to deform the influence object. The blendshapes change the geometry of the influence object, but it has no effect on the skin. Any suggestions on how to make it work?

Much obliged,

Silverflaime

Atwooki
02-23-2004, 12:02 AM
Change the deformation order:
RMB on inf. object ----> input list;
pull inf. object downwards to under the blendShape (which in fact, put's it higher up the list)

Atwooki

silverflaime
02-23-2004, 01:00 AM
Atwooki,

Yeah, that was the first thing I tried and it didn't work. Have you had success with that? I checked to see if there was anything I could change in the skin, too. Thanks, though.

Silverflaime

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