View Full Version : Character: Cute Alien
westiemad 02-22-2004, 10:41 AM Ok, nothing ventured, nothing gained.
Software: Maya 4.5
Method: Sub-d (although may change to poly) and NURBS.
Duration: no longer than 4hrs
I've been told the head looks too human, but am unsure where to go with it. So crit away :).
http://members.lycos.co.uk/westiemad/bodychanges.jpg
AnDy
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westiemad
02-22-2004, 10:52 AM
http://members.lycos.co.uk/westiemad/Wireframe.jpg
pigwater
02-23-2004, 11:57 PM
details ... go there ... you have nice form and detail on the fingers but nowhere else... you could do a lot with the shoes, the belt, put some detail and wrinkles in the suit
on another note .. the head looks to far forward ( but i truely can't tell with this shots) he looks like he would topple forward due to the weight of his head as it is
you have good form with minimal polys .. just give it some more
muyyatin
02-24-2004, 01:10 AM
Mmm maybe to make him look less human skew the eyebrows, fool with the nose, etc. Mouth is extremely human too.. for detail also, i'm not sure how the shoulder plate is staying on, try adding straps holding it. I like the ears, but as said before, detail!
westiemad
02-24-2004, 10:51 AM
Many thanks guys. I know the angle is a tad off, but it was the best method of getting as much of the model in as possible and being close.
As for body detail, I'm not a good modeler at all, but I will try my best to add in the details, some of which may be through the use of bump maps.
Thanks a lot for the comments, and consider them added. Update soon.
AnDy
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