Glenfx
02-22-2004, 05:39 AM
I have a rigged character made in subdivisions and i made its UVs in Subdivition mode, and i finally made the textures.
But i noticed that when i use my blendshapes the texture moves all over the face, i even see what happened in the UV editor an actually the UVs are moving.
How can i make these UVs stay in its place no matter wich blendshape i use?
Thanks
GFX
But i noticed that when i use my blendshapes the texture moves all over the face, i even see what happened in the UV editor an actually the UVs are moving.
How can i make these UVs stay in its place no matter wich blendshape i use?
Thanks
GFX
