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View Full Version : mib_lookup_spherical placement


ckas
02-21-2004, 05:48 PM
Does anybody know how to place the mib_lookup_spherical node correctly if the scene has z as upvector?

freshNfunky
01-07-2005, 07:56 PM
but like to know how these nodes work....

there is no good documentation on the web

Chadrik
01-08-2005, 02:39 AM
i highly recommend using maya's IBL node over the mib_lookup_spherical. it has many more options and can be interactively placed in the viewport oriented in any direction.

most of the mib shaders are really pretty useless, in my opinion. they're just generic examples to give codewriters a jump start.

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