PDA

View Full Version : FFII: Chocobo (Kain's new ride)


modeling-man
02-21-2004, 07:08 AM
http://www.subshape.com/chocobo/chocobo_concept.jpg

Well, for those that have seen my Kain model, I plan on making a short animation with him, fighting dragons and building up a side story of sorts.

Anyways, while I was concepting up dragons I decided that Kain needed to have his own Chocobo. I really wanted to pull away from the cutesy style of chocobo's and go for something much darker. It'll be decked out in armor as well. Just blocking out its initial look which i think is coming along very nice.

back to drawing
B

modeling-man
02-21-2004, 11:03 AM
http://www.subshape.com/chocobo/chocobo_body.jpg
Made some good progress tonight.

back to drawing
B

pnyx
02-21-2004, 11:49 AM
very nice concept! go on

bobydazzlaa
02-21-2004, 12:01 PM
great drawing and design! more more more....do it now..stop reading this and go draw some more......and post it! thank you.

Prs-Phil
02-21-2004, 12:47 PM
nice m8 ... IŽll be watching this thread :)

BryanSilva
02-21-2004, 02:02 PM
I like the expression on that first drawing. I think it has alot of personality. This is going to be a great piece.

*checks the box marked: Email Notification: emails sent to you whenever someone replies.

:)

crimson13
02-21-2004, 03:19 PM
very original take on the chocobo ;-)
I can't wait for the finished version of this

SecretAgent
02-21-2004, 10:05 PM
Very nice - this is gonna compliment your Kain model very well!

Neil
02-21-2004, 11:00 PM
just make sure to watch how the armor is layed out. You don't wanna make rigid parts cover it's wings, hence making it unable to fly. B/c right now the back plate looks like it's half interferring.

I'm sure it's pretty obvious to you, but just keep it in mind, before you get to the end then go... oh F... i can't extend it's wings :)

modeling-man
02-21-2004, 11:51 PM
ha that's so true bud.
but I did think about the wings and figured..well they don't fly, chocobos are basically big ol' ostrich like critters. So I probably won't model full unfolding wings. The flap that lays over the wings is just a flap of armor, think leather armor with metal ornate pieces. It's rigid but not at the top where it is connected...so it'll be a bone that will act independently of the wings...so when its running around the flap will just bounce around. The back piece which is rigid should be ok, since the back feather/tail area will but be slightly moving.

The only areas I'm mainly concerned with is actually with Kain. His mid=lower torso area, and back armor flaps are a major concern I have...should be ok if since the flaps on Kain's back have a decent range of poseability. The legs being propper up above a 90 degree angle might cause clipping, but I don't think I'll have his legged propped up that high.

Anyways, front pic on the way;)
B

modeling-man
02-22-2004, 01:51 AM
update:
front image is up
http://www.subshape.com/chocobo/chocobo_front.jpg
thanks again for the comments, and crits they are much appreciated!
peace
B

Layer01
02-22-2004, 08:26 AM
sweet jezzus thats great :) i mean wow what a great concept...lets see that baby in poly's now ;)

Steyn
02-23-2004, 12:34 AM
Wow, nice concept.
You probably already did some research on ostrich riding, if not then here's a few pics.
http://www.wildcanyonostrich.com/images/ostrich_rider8.jpg http://www.aifsabroad.com/css/stellen/images/stellen_riding_osterich.jpg http://www.africasolo.net/photos1/farm020.jpg
Only thing that bugs me is the size of Kain and that of the chocobo and the placement off the saddle, isn't it a bit too near the front? Everytime the chocobo brings his head up, his mask will smack Kain in the face. And if Kain leans back, the backedge of the saddle would stick right through him or at least give him lowerback pain.

Matt
02-23-2004, 05:08 AM
Great work so far.

modeling-man
02-23-2004, 05:23 AM
Steyn:
thanks for the references! I did research mainly on saddles, and ofcourse the structure of an ostrich, but funny thing is I didn't bother looking at ostrich riding, as their wings and size of their heads differ a bit from a chocobo.
As for the size of Kain, he looks huge <most of my shots so far have been setup to make him feel larger than life> but really looking at the pics of the humans riding the ostrich the ostrich is huge too. Also, Kain's Chocobo won't be your normal cookie-cutter one. Its his personal one, kinda like how Darth Vader had that RAD tie-fighter and the other wingman had lamer ones. I see your point and agree I'll need to move back the ornate dragon head on the saddle. I'll probably omit the pointy edge piece. I threw it in to match the one Kain has on his shoulders. There will be a ton of changes I'm sure once I get to modeling, as I will have to model around Kain. I plan to pose him how I seem him riding the chocobo, then model based off that.

Ok gotta start concepting the dragon and making some maps:P
B

Matt
02-23-2004, 06:30 AM
If you want some real reference, you can come to the Chandler Ostrich Festival on March 12th and watch me race on top of my ostrich.

modeling-man
02-23-2004, 06:56 AM
Matt: if you are serious:P
please snag me some short video of the run cycle with the rider on top...would be good to have;)

thanks!

modeling-man
02-23-2004, 08:20 AM
"Black Chocobo - Uncommon Chocobo. They can fly, but they can't cross mountains, which seems pretty worthless once you get your Airship, but they can land in forests, which your Airship can't. The good thing with them is, when you get off it, the Black Chocobo will stay where you left it until you go back to it. Once you get back on using the A Button, it'll fly you back to the Chocobo's Village. Nice, huh?"

Picked this up from a walkthrough by Kain Stryder.

Apparently, Black Chocobo's can fly...at least in FFII (IV) so expect a small change in the layout of armor. Not sure if the chocobo will be flying in the short but seeing as it looks like he might be a playable character in the polycount joust3d game I should allow for it.

early storyboard stuff coming soon
sleep
B

Supervlieg
02-23-2004, 10:47 AM
Nice sketch. I like the style a lot. Cant wait to see how this turns out in 3d.

modeling-man
02-24-2004, 09:58 AM
had a little time today after work so I modeled, and concepted up the background for the little short.

Chocobo is getting there still a hell of a lot of work ahead.
http://www.subshape.com/chocobo/chocobo_wip1.jpg

sleep.
B

crimson13
02-24-2004, 11:19 AM
hehe, cool
nice progress so far

Beastie
02-24-2004, 03:08 PM
Wow I really like the choco head concept. Looks great but I was wondering how the front view looks in 3D. The front view drawing had a really wide head that didnt look quite right, the contrast of a long sharp beak and a narrow head might look nice. Just a possibility. Keep up the good work!

amola2k
03-20-2004, 07:08 PM
woah !
really great concept !
i cant wait to see it textured and animated !
its really cool to see such a refrashing new version of this bird VS all the toony ones
really cool
keep it up
cheers

Beastie
04-12-2004, 07:04 PM
*BUMP

Did you ever finish this thing modeling man?

Matt
04-12-2004, 11:58 PM
I like this guy's style. A lot of sharp modelling that doesn't look too brute.

SammyB
04-13-2004, 07:09 AM
I agree matt, hope he's still working on this....

modeling-man
04-13-2004, 08:32 AM
Hey, sorry guys I've been extremely busy these last weeks/months. I just took a job out in Massachusetts so I had to drive from Seattle, clear across, not to mention I got engaged and just last week moved into a new place...WHEW. Good news is I picked up a copy of Zbrush 2.0 and will be using it for this model.

It is an amazing piece of software so expect something soon.

Sorry for the hold up
B

SammyB
04-13-2004, 09:02 AM
Hey, nice work on the engagement, is it the same girl that you made a model of way back?

ZBrush ey, I'm guessing that means your going to be making a normal map, sweet!

modeling-man
04-13-2004, 11:24 AM
yep same chica. Oct 9th is the big day so its coming up pretty fast.

I'll most definitely be making a normal map, but as well showing some other tricks;)
B

onelung
04-13-2004, 02:33 PM
concept is really nice, looks like you have the new JOUST!

Beastie
04-15-2004, 10:50 PM
Double congrats! Talk about getting your life together =) Moving, marriage, and a new job. Good luck to ya.

Keiyentai
04-16-2004, 05:15 AM
Awesome man. Congrats on the engagment and job. Awesome model man. You are extremely talented man. cool to see some one from Washington close too :D

modeling-man
04-17-2004, 02:52 AM
hey dudes. Working on the chocobo right now so expect something this weekend...I hope!:)
Looks like I need to change my where-abouts as I am now in Massachusetts...which by the way is an AWESOME place to live.
peace
B

modeling-man
09-13-2004, 08:26 AM
ok been a loooong time since I've updated this thread but I finally had some time

http://www.subshape.com/chocobo/chocobowip02.jpg
http://www.subshape.com/chocobo/chocobowip03.jpg
http://www.subshape.com/chocobo/chocobowip01.jpg
peace
B

jfalconer
09-13-2004, 03:17 PM
coming along nicely. :thumbsup:

Neil
09-14-2004, 08:29 PM
i see nothing, just Xs... :/

the_podman
09-15-2004, 12:57 AM
Everytime I see your stuff on this forum, I cry with disbelief. You are simply oozing with raw talent, dude.

:buttrock:
-pod
My Knight (http://www.cgtalk.com/showthread.php?p=1551159#post1551159)

modeling-man
09-20-2004, 12:13 AM
Update:
http://www.subshape.com/chocobo/chocobowip04.jpg
http://www.subshape.com/chocobo/chocobowip05.jpg
- updated skin and wraps
peace
B

the_podman
09-20-2004, 03:10 AM
That is some seriously awesome shite, man. You gotta put some texturing tutorials on your site. I MUST know your techniques! Share the knowledge, for the love of god!!

Look forward to more,
-pod
:thumbsup:
My Knight (http://www.cgtalk.com/showthread.php?t=164776&goto=newpost)

steev
09-20-2004, 12:22 PM
i agree - that is some VERY nice texture work. could you post the texture map? i would also like to see your technique or at series of texture states. (i'm intrigued by how you started with grayscale - i've seen that done before, but i always slop it up)

really awesome stuff!

the_podman
09-20-2004, 01:10 PM
i agree - that is some VERY nice texture work. could you post the texture map? i would also like to see your technique or at series of texture states. (i'm intrigued by how you started with grayscale - i've seen that done before, but i always slop it up)

really awesome stuff!
DAVID KING over at polycount has a tutorial on his website about the "greyscale" method. He swears by it. His site is under major construction, so I don't know if it's up yet.
Here it is:
http://www.planetquake.com/polycount/cottages/kingscastle/index.htm

AndyH
09-20-2004, 01:20 PM
Damn! thats some ace texturing!
He sure is an ugly fellow though! - i remember chocobos being cute and feathery!

madshooter
09-21-2004, 01:58 PM
Great texturing:thumbsup:

modeling-man
02-20-2005, 02:57 PM
update:
bird is now rigged.
This is just a diffuse with skylight. (no bump or spec yet)
the texture is not complete yet either (seams and details still need to be worked on)

http://www.subshape.com/chocobo/chocobo2.jpg
peace
B

DogmaD
02-20-2005, 04:33 PM
This is looking great! I really love the style and detailing. This is some pro work, i am looking forward to seeing this piece finished!

the_podman
02-20-2005, 06:00 PM
Wow! Back from the grave with this thread. I thought you've abandoned this project. Final result is looking sweet, though. Time well spent indeed.

I go to your website often and love looking at your work. You have some pretty impressive work experience too!(Nintendo, etc.)

ChimpanG
02-20-2005, 06:06 PM
WOW. that is incredible can i see a texture sheet?
that facial armour looks asif its bumped and thats just the diffuse sheet :O
i love this!

iansnyder
02-20-2005, 10:08 PM
I really like your characters, and it is really cool to see what you are doing with Kain and his chocobo! I think that the angle you are coming at this from is really interesting; I really hope you make that short with Kain kicking some butt! ;)

Mizu
02-20-2005, 10:12 PM
Wow, you have some amazing drawing skills:eek:

I went through your page, and saw your 2D/concept works. I must say that concepts that you made now are on totally different level!

Can i ask how did you made that awesome textures for your chocobo?


PS:How long did it took you to make that concepts and model?

Beastie
02-21-2005, 03:17 PM
Glad to see this didnt end up in the modellers cemetary. Cant wait to see more screens

modeling-man
02-27-2005, 03:41 PM
update:
nothing major...just took out seams, and added some whiskers under the chin and on the back of the neck. I might be adding a couple sparse feathers, and adding some noise to the metal-ish parts. For now I'm gonna say its about 99% done.http://cgtalk.com/images/smilies/smile.gif

http://www.subshape.com/chocobo/pose2.jpg
on to animating!

Mizu:
Basically the concept didn't take took long if I remember correctly:P This project took forever mainly because of the wings...I went through about 3-4 different types of wings...until I went with this approach. Also, I started a job, moved from Seattle, to Boston, and got married. WHEW!
B

CGTalk Moderation
02-27-2006, 05:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.