View Full Version : Still: The Bell Jar

02-20-2004, 08:36 PM
Edit: I've changed the glass ang the wood material a bit, now the glass has refraction! Please refresh the pic if you've already seen it. The old pic can be found here:


Made for a hungarian competition "Fable Hero". Modeled and rendered in Cinema 4D 8.5, Shave & Haircut 2 (charachter hair), BGS Hairdept (grass), Xfrog 4(tree), Vreel Translucent Pro 1.2(leaves). Post work in Paint Shop Pro 7.

Tell me what you think of it:) Thx!


02-20-2004, 08:54 PM
Thats an excellent piece of work. The tree is great.

Very impressive !

02-20-2004, 11:40 PM
Isn´t bad , but in my opinion you need more work on glass material and table material, both looks non real.

Overall, original render.

02-21-2004, 12:15 AM
seems wery nice.but a bit alternate think of the topic of the competition... may it cfaan get a good position... may some falling leafes in it... its could be nice...

In hungarian: Ari, Gratula!

02-21-2004, 01:51 AM
cool image, I like the house very much, especially the roof.

Did you use mapping the acheive its look or model every piece on that?

I think the render will look much better if you tweak on the reflection of the glass.

02-21-2004, 09:14 AM

sorry it'll be hungarian... Hela! A ds21en láttam a képedet, elég meggyőző! Nagyon jó az ötlet, és a megvalósítás is szépre sikerült. Tök jó hogy van fű, levelek a fán, bicaj, mindenféle cucc...
egyedül az "üvegház" tükröződésén lehetne javítani, de ha nemakarsz már hozzányúlni, így is király!


02-21-2004, 11:02 AM
Thanx to all!

I've modelled every piece of the roof, this was the only way to make it look good. And yes, the glass material needs to be updated. I've had some problems with Shave&Haircut and refraction, but I'll try to eliminate them.

I have to mention that the whole scene is ready for animation. I've made az expression to have the tree react to particle wind, the character is fully jointed and the grass has its own animation features. The only problem is that I don't have the rendering power yet:)

02-21-2004, 02:45 PM
i luv the concept .. maybe you have to work abit more on the glass ? dunno

02-24-2004, 03:44 PM
Here's a new image. More images are to come!


02-24-2004, 06:13 PM
Here is a new picture:


02-24-2004, 07:44 PM
The IOR (index of refreaction) of the glass seems to be all wrong, the falloff to black just dosent seem right. I might be because you have no ceiling/sky in the enviroment for it to reflect/refract. I dont have a glass globe handy to figure out exactly what it is that's bothering me.

Suggestion, try making the entire dome solid instead, as it seems that you have made the dome into a shell.
You could also try placing a second dome inside the glass one with a different IOR to simulate it being full of water.

02-24-2004, 10:05 PM
Well, I wanted it to look some kinda solid, so this way you can imagine that the Girl is somehow carved in glass, or that this is some kind of magic sphere. Anyway, since you and so many people complained about the glass, I think I'll post an image with a convetional glass sphere. My computer is working on it right now:)

02-25-2004, 02:33 PM
Okay, here is the modified version. Please tell me if you like it!


02-25-2004, 02:40 PM
Impressive... just... impressive :cry:

02-25-2004, 05:55 PM
The last posted version is *sooo* much better--very cool.

02-25-2004, 07:48 PM
Much better, it looks a great deal better.

03-05-2004, 10:48 PM
Here's another version. I swear there will be no more versions:)...except for the winter version, which is another story.


03-06-2004, 12:24 AM
nice image, u´v improved very much the image since the 1st post...good work

btw... whats the refract index ú are using?

03-06-2004, 12:35 AM
Somewhere between 1.01-1.02...it has a very gentle refraction.

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