View Full Version : character animation demoreel
02-20-2004, 03:23 AM
Hey people.. my name is Julian.. I would greatly appreciate your critiques on my first character animation demo reel.. Thanks
02-21-2004, 01:35 AM
maybe you should post a link to the demo reel so people can actually comment on it
02-21-2004, 07:06 PM
Is this supposed to be an "abstract" demo cause i just don't get it. Is the link in my mind?
02-21-2004, 07:31 PM
Nah Plays_4_Pants, it's an expression of how empty animating truly is.:D
02-21-2004, 07:37 PM
Come now, just give the guy some time, I'm sure he will get it soon enough. Websites aren't easy to put up sometimes.
Do you think you could give us a brief synoposis on what's on the website?
your friend Imari.
Check out my image and tell me what you think, its going to be compressed since I haven't yet figured out how to compress it and keep the quality high....Its from a game, which I'm designing and hoping to pitch to developers or publishers. Look at it from a design, character design and overall heads up display.
02-21-2004, 07:40 PM
No way man, it's about how animation doesn't really move. It's an illusion that our eye creates that perceptualize motion through changes in colors. When created efficiently, the mind translates colors and produces a motion. If a series of colors move together we interrept it as a whole piece moving; thus a shape transformation is born. Now, what Animator 305 did was throw away the color thus throw away shape thus throw away the perception of space...GENIUS! IT'S SO FREGGIN OBVIOUS a "tar-tar" can figure it out!
hehe, take that pretentiousness
02-22-2004, 12:13 AM
Plays_4_Pants you got it absolutely right.
01-17-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.