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King rOb
02-19-2004, 06:09 PM
hia,

Ok, I posted a while back about the sliders in XSi 3.5 (oh how I love those sliders).
My problems are now that they work fine, and the animation saves great, infact everything about them is lovely. The problem is that each time I load up a scene I have to link up the sliders in the animation mixer to the relevant slider in my custom parameter set (once i do this everything is fine again). Quite frankly this is becoming a really tiresome thing to do! Anyone know how to make the sliders remember which shape key on the mixer they are ment to link to?

Cheers loads,
Best wishes to anyone else currently using those lovely sliders, lol, I'm sure your all having much fun!

rOb

ThE_JacO
02-19-2004, 06:59 PM
are you trying to drive a scene mixer with a CPS that's stored in a ref model or viceversa ?

King rOb
02-19-2004, 07:19 PM
I basically have a scene with an "environment" and 3 referenced models. The custom sliders and the mixers are all specific to the model (ie the mixer and the sliders are within the individual referenced models). Everything is stored internally. Any help or wisdom on the subject would be greatfully recieved

Thanks
rOb

ThE_JacO
02-19-2004, 07:32 PM
hard to say more without seeing the scene.

here's 2 things you could want to try.
since you are using ref models and a shared mixer in the model space it's possible that the sliders disconnect at load time.

try storing the CPS under the skelly's hierarchy root, try storing them under the model root and last try storing them under the loaded model's root.

also consider the eventuality of using a common rig between the different detail levels, not really for the weighting part itself, but at least to have a common constant between all models, it COULD work

second is a workaround, but it's guaranteed to work.
load scene and model and do all the sliders re-connecting, check the script logs to see all the commands generated by these operations, copy&paste it into a .vbs script file.
Now open the ref model properties, you should see a post-load script space, that's a script that you can choose that will be executed everytime the model is loaded, pick the copy&paste work you did and the re-connection operations will be performed on load everytime.

it's not really a solution but at least you don't have to fix it the hard way every darn time :)

King rOb
02-19-2004, 07:54 PM
Hia,

Cheers for all your help ThE_JacO. I solved the problem (to an extent) in the end.
The custom sliders were actually within the main model (the geometry) something someone else did within the pipeline (pass the buck, this is the best plan, lol), I moved the custom slider set into the root of the model as a whole (does that make sense) reconnected the sliders in the mixer (within the original model scene) exported this as a model and then updated the referenced model within the scene. (stay with me on this) Its working ok, though the lip sync is now out so I'll have to redo this (the joy) and even though I save the scene, I still have to press "update reference model" each time I go into the scene! I'm obviously doing something fundementally wrong! but its easier than it was at least! Cheers for all your advice.

rOb

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