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bluemagicuk
02-19-2004, 06:41 PM
3delight Free Maya renderman renderer Link (http://www.3delight.com/index.htm)

Lets have a chat about this renderer what do you guys think.

Some of the features are.
1)3Delight was first made publicly available in July of 2000
2)Some of its features include ray tracing, global illumination, motion blur, surface displacement, atmospheric effects, selective ray tracing and global illumination
3)3Delight is available free of charge
4)RenderMan® Compliant
5)3Delight can output RGB, RGBA, Z or AZ image
6)subdivision surfaces, polygons, patches , NURBS (with trim-curves), Curves (for Fur & Hair), quadrics and procedural geometry.
7), MayaMan can be used to export RIB files with everything required to produce high quality images with 3Delight (including shaders).

Seems interesting doesnt it. This is the first time I have heard
about it (today)
Seems like a good way to learn renderman ... or not ? come enlighten me :)

Recursive
02-20-2004, 12:45 PM
when implementing support for alot of different renderman renderers into the blender tuhopuu cvs tree source I investigated 3delight.


I found it to be quite fast, and produced results of high quality.

However the beta(!!) version that was out at the time was quite buggy when it came to raytracing. I havent had time to check it for about a year now so that might have changed.

Out of all the free($$) renderman renderers out there I found 3delight to be the best renderer.

Nicool
02-20-2004, 07:17 PM
Their exist several other free renderman compliant that give such as features. I would be very happy to code my own shader and get the renderman render quality... But the more enervous thing is to get a good interface, a good workflow to export. And that is not free! That why RAT is cool :)

I talked with the manager of the Liquid renderer (a good renderman compliant). He said me they want work on a good rib exporter.

Recursive
02-21-2004, 09:14 AM
rat is cool because its not free? :)

and liquid is a renderman exporter for maya. not a renderer.

Nicool
02-21-2004, 04:16 PM
green86:yes you're true... I made a mistake. Whith the coder of liquid, we were talking about making possible to use liquid with 3delight, aqsis, bmrt... That not easy at all, because the liquid rib output works with renderman, not with compliant very good.

iC4
02-21-2004, 06:17 PM
Originally posted by Nicool
green86:yes you're true... I made a mistake. Whith the coder of liquid, we were talking about making possible to use liquid with 3delight, aqsis, bmrt... That not easy at all, because the liquid rib output works with renderman, not with compliant very good.

hm, i thought that renderman is a standard....so if the free renderman renderers use these standard and this rib format why should there be problems?

sure...you know that there are problems, I'm just interested in the nature of these problems :)

Recursive
02-21-2004, 07:11 PM
I tend to think of it as rib being similar to html when it comes to compatibility.

some renderers(web browsers) do not support the whole standard.

som renderers(web browsers) claim to support feature X, but in reality is very buggy when using that feature.

some renderers(web browsers) are not standards compliant and have their own little syntax differences for some features(for example raytracing)

also the shader compilers of the different renderers have different bugs and sometimes different syntax.

and little things like path name differences when searching for textures are not in the renderman standard, and so different renderers come up with their own solutions for handling it(some would support dos \ while others wouldnt)

somlor
02-22-2004, 02:21 PM
http://www.alfacom.net/~mesh/Liquid/

This enhancement of Liquid is compiled with some extra features to work with many different renderers (3Delight, Aqsis, BMRT, Pixie).

Nicool
02-24-2004, 10:30 PM
The problem was that the shader compiling command have not the same name between the renderman renderers... slc slo ....

Here is the thread about it : http://www.cgtalk.com/showthread.php?s=&threadid=71448

(reply)

somlor
02-25-2004, 07:32 AM
Oh, I see ... you are looking for a shader development tool? Have you checked out:

ShaderMan
http://www.dream.com.ua/thetool.html

DarkTree
http://www.darksim.com/html/darktree25.html

It would be nice if they integrated something like this into Liquid.

Nicool
02-25-2004, 02:03 PM
NO thx. Shader sin't hte probelm. What you did here : http://www.alfacom.net/~mesh/Liquid/ is what we needed !

liuzhou_cg
02-28-2004, 03:00 AM
http://www.rendernode.com/index.php :hmm:

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