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Troll
02-19-2004, 05:46 PM
Software used: 3d studio max 6

Here's an evil looking clown I'm making for a cd cover.
I aim for a half-cartoonish look and hope to get focused critiques on the geometry and anatomy of the character. Later on I will probably need some help in the texturing process, but lets take one step at the time shall we =)

After I'm done with the pants, I will add more detail to the upperbody, make legs and arms, and some more cloth/accessories which I will come back to later. Thats all for now.

Here are the pictures.

Wire
http://hailandkill.com/kunt/3d/cgtalk/01wire.jpg

Perspective
http://hailandkill.com/kunt/3d/cgtalk/01perspective.jpg

Front and left view (w/o meshsmooth)
http://hailandkill.com/kunt/3d/cgtalk/01frontleft.jpg

I will post the back later.

jedmitchell
02-21-2004, 07:46 AM
Your clown has enormous erect nipples. They bother me, though that may be your intention. The chest in general I think needs some work. His pectorals are separated from the rest of his body -- there is no connection between his chest and his shoulders, where the chest muscles should be exerting their influence. That stands out with those hard edges running all the way around each pec. Also, making his legs a little beefier might go with the gymnast's physique up top. Right now they're kind of cylindrical -- try adding a subtle bit of bulge to emphasize the quadriceps. His hips flow very nicely off the abs, but then they just kind of melt away into tube legs. Overall though your anatomy looks pretty good for a heavily stylized character. Maybe throw in a few asymmetric features. Otherwise good work. Very Insane Clown Posse.

Troll
02-23-2004, 02:07 AM
Thanks a bunch for the tips jedmitchell =)
Ill asymmetrize him when im done with the basic modeling.

The nipples are not like that to bother you, but theyre intended to be big (im gonna put in piercings).
I changed the chest/shoulder thing as you suggested, and it gave him a much better look. The arms I made for this update are need more detail, but I decided to post my progress anyway. I also made some of the legs. The hands need more definition, but more on that next time. I decided to turn off the meshsmooth.

Perspective
Http://hailandkill.com/kunt/3d/cgtalk/02persp.jpg

Font wire
Http://hailandkill.com/kunt/3d/cgtalk/02wire.jpg

Back wire
Http://hailandkill.com/kunt/3d/cgtalk/02wireback.jpg

Front and left
Http://hailandkill.com/kunt/3d/cgtalk/02orth.jpg

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