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View Full Version : Bones and sliders or controllers


chudofsinister
02-19-2004, 01:23 AM
Hey, I am working on a facial animation rig for shockwave in Max. I have setup bones in the face that are positioned constrained to dummys so that I can animate Tranlation of the bones instead of rotation. I have then linked those dummies to ones off to the side of the screen so that I can turn off all the stuff working within the face model and just position the dummys on the side of the screen. My question is how can I, or can I, hook those dummies up to some type of controller or slider so I can position all my dummies into an expression, take a snap shot if you will and put that on a slider and then have about 5 sliders with expressions. Basically I am trying to build a morph target setup with bones instead. Why you ask.......because shockwave only supports bones. Any ideas or tuts would be greatly appreciated, thanks.

chudofsinister
02-19-2004, 01:35 PM
Anyone....?

skellybobbly
02-19-2004, 02:16 PM
Hi,

I created a facial rig using bones/dummy objects constrained to paths. I used max's sliders and connected the bones using the wire parameters.
I don't know if you can snapshot the slider values to store a set of poses though. You could maybe try the anipose script from chuggnut.com.

What I did was allow some extra frames at the end and set key poses on five frame intervals.

Then when I needed a specific pose I'd just clone they keyframes from the pose library I had at the end.

Hope this makes sense!

Cheers


Jon

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