View Full Version : how do i anit alias my renders
02-19-2004, 01:30 AM
I am having trouble rendering out the seams on my car door. In the perps view they look nice and crisp but when i render it i get an ungly choppy looking seam. I turned my settings in maya render to production what else might be causing this problem. Please any help me out. Notice that the seam doesnt really look like a seam. Looks more like a line.
02-19-2004, 09:47 AM
I thinky you should try clicking on 1:1 in your Render View.
02-19-2004, 05:41 PM
that did not fix my problem do you have any other ideas. Shoot it is hard to render in maya. In other 3d packages it is easy and you get a nice result.
02-19-2004, 10:07 PM
If you switch to Production Quality in both MR ot Maya Software you'll get smoother results.
At least it works fine for me all the time, and I find very hard to get nice render in other programs :rolleyes:
02-19-2004, 10:22 PM
well i have the quality to production and still get jagged edges. Is there something i have to do to the surface.
02-20-2004, 09:29 AM
I guess it's your bump texture wich is a low resolution?
02-20-2004, 05:57 PM
hmm i dont have a bump texture on it. It is just a blinn with a blue color.
02-20-2004, 06:46 PM
Weird, what's that vertical line? it looks like a bump.
could you post a file scene or similar so we could take a look?
02-20-2004, 07:22 PM
ok the line is my door seam. It doesnt look right because i dont know how to control the anit alias problem. I will email you the file. Post renders of it please. Also could you make the paint look like car paint too. Just tell me how you made changes.
02-20-2004, 07:25 PM
what is your email address so i can send it to you
02-20-2004, 08:42 PM
My email is firstname.lastname@example.org , I use it as messenger login too.
02-22-2004, 02:04 PM
Thanks alot man that file really helped me. See i never put a uv texture on the object. That seemed to be the problem. THanks man.
01-17-2006, 12:00 PM
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