PDA

View Full Version : Character [WIP] : Lowpoly Cyborg


Gil Zussman
02-18-2004, 04:13 PM
My first graphic post here, up until recently i've hired an artist to do graphics for my game, for the next one, i'm trying to do some myself ( feel free to check the Last game (http://www.gilzu.com/) )

anyway, next game theme is somewhat robotic, The guy is 800- poly, budget is 1000.

here's the concept for this char:

concept:
http://www.gilzu.com/cg/004.jpg

got stuck at modeling it, since something seems wrong:

http://www.gilzu.com/cg/001.jpg

http://www.gilzu.com/cg/002.jpg

http://www.gilzu.com/cg/003.jpg

can't point my finger on it, the lower part seems right, but theres something wrong with the upper body.

anyway, crit away!

ironikart
02-19-2004, 03:39 AM
The proportions are a little off which makes the character look odd, I think the legs should be longer. Also the muscle structure of the upper arms looks out of proportion.

Am I right in saying you haven't modelled the hands yet, or will they be stumps?

The poly distribution at the joints won't allow for convincing movement, you need to insert some more detail there.

I loved the idea behind goose chase and I'm looking forward to see how this one turns out.

Cyborg Corp.
02-19-2004, 08:50 AM
I looked at your site with your last game and I saw the character. This dude looks strangeley familiar and I can't place my finger on it....
http://www.gilzu.com/screen5.jpg

Prs-Phil
02-19-2004, 09:08 AM
ironkart allready said everything.

What I would like to add hasnt directly got something to do with modeling.
It needs a few years of practice to become a good gameartist. I donīt know if you want to sell your next game like you are doing with the last one but I would stick with a great Artist like Erik A.

Gil Zussman
02-19-2004, 02:37 PM
@ironikart : 10x! be right on it.

I looked at your site with your last game and I saw the character. This dude looks strangeley familiar and I can't place my finger on it....

That's Erik Asorson's superb work doing the graphic (he even won a CGTalk award for it), If i hadnt mentioned it yet, I hired him to do the graphic for Goose Chase, and will probably will again.

It needs a few years of practice to become a good gameartist. I donīt know if you want to sell your next game like you are doing with the last one but I would stick with a great Artist like Erik A.

There's no question about it, thats why i'm starting to experience so (hopefully) i'll be able to do more of the graphics myself. I wish i could have hired a graphic artist like Erik each time i had an idea for a game, but i need to save some money first. Goose Chase has shown some profit, but I rather put it in savings right now until i'll finish the engine for the game i'm planning. Until then, which is about 0.5-1 year, I'll have time to (try) improve my modeling skills.

So, back to the topic, I'll put another wip shot, but i'll apreciate more crits and ideas how to improve this model.

10x.

mattregnier
02-19-2004, 03:55 PM
Originally posted by Cyborg Corp.
I looked at your site with your last game and I saw the character. This dude looks strangeley familiar and I can't place my finger on it....
http://www.gilzu.com/screen5.jpg

It's Erik Asorson's work.

http://www.cgtalk.com/showthread.php?s=&threadid=34677&highlight=goose+chase

Gil Zussman
02-19-2004, 06:43 PM
some progress:

http://www.gilzu.com/cg/005.jpg

made the legs longer, tweaked the arms, I know they still dont look that good, I'll look into some more tutorials. gave it some paint.

anyway, each character in the game wil eventually be in this size:
http://www.gilzu.com/cg/006.jpg

thats why i dont think theres a need for more polys.

@mattregnier: yup, thats what i said, and he's also credited in the website for his work.

ironikart
02-19-2004, 09:55 PM
Definititly don't need many more polys for something that size... it's already quite detailed. His legs are looking heaps better, but I think his head and arms need a little tweaking. He's missing a jawline and I think his elbows are missing the joint polys necessary to move.

I don't mean to spam you thread with extra pics, but I thought an example might help. I'm by no means the most experienced modeller out there, but I think if you have a look at the joints on my 'hero' character below you can see the extra polys which allow the characters arms and legs to deform more convincingly when animated.
http://www.photobucket.com/albums/0903/ironikart/wires_01.jpg

I think if we're to give it the crit you need you might have to post some wire shots from different angles.

Nice work on improving the character though!

Gil Zussman
02-20-2004, 10:28 AM
THanks ironikart...

took a while till i figured out that his shoulders were dislocated and that his arms needed further tweaking.

progress:
http://www.gilzu.com/cg/007.jpg

wire:
http://www.gilzu.com/cg/008.jpg

I don't know whether i should texture it, or train by doing the next model (and redoing this later). anyway, thanks for the crits

CGTalk Moderation
01-17-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.