Tornado7
02-18-2004, 01:42 PM
Hi all,
I need help to create a realistic glass’ borders…In my current solution I’m using poly cubes shaded with a opaque phong material. The result, as you can see, is an unreal uniform color. I’ve even tried to create maps for color and specular color, cosine power, but I not able to catch the real color and shine variations… Can anyone suggest me a technique, a tutorial, or maps for this situation?
http://xoomer.virgilio.it/francesco...p/vespucci.html
Bye and thanks :)
I need help to create a realistic glass’ borders…In my current solution I’m using poly cubes shaded with a opaque phong material. The result, as you can see, is an unreal uniform color. I’ve even tried to create maps for color and specular color, cosine power, but I not able to catch the real color and shine variations… Can anyone suggest me a technique, a tutorial, or maps for this situation?
http://xoomer.virgilio.it/francesco...p/vespucci.html
Bye and thanks :)
