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djwarder
02-18-2004, 11:35 AM
Morning all ...

Just going over vital design docs for my project once again, and am still a bit puzzled at how to design an interface for designing the agents' "brains" that is artist-friendly/easy-to-use, plus not very script-like.

Lots of game AI use goal-based techniques, and have a 'palette' of goals to choose from depending on the situation and the stats of the agent being processed, but I'm not sure if this is applicable to this application?

Any ideas or thoughts on how to make it easy to develop good simulations?

Cheers

Dan

aurora
02-18-2004, 03:21 PM
Hmm interesting question. I just got your Email and will respond via that way so we can discuss it better.
Cheers!

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