PDA

View Full Version : Environment/UH60 Flyby


Z1K0B4
02-17-2004, 04:34 PM
http://www.toddlee.com/uh60/full_edit.avi


Hello all! This is my first time posting artwork here! I have been in the industry for several years and have been visiting this forum for inspiration and education for some time. This is a quick animation that shows our UH60 in action. I am interested in any C&C regarding the animation/Environment. Used 3DSMax5.1 and AE.

Thanks!

http://www.toddlee.com/uh60/canyon_still2.jpg
http://www.toddlee.com/uh60/canyon_still.jpg

Z1K0B4
02-17-2004, 08:18 PM
I'm doing dome more shots with this scene and will post them shortly....

Teriander
02-17-2004, 08:43 PM
The video plays for half a sec. and closes?

Z1K0B4
02-17-2004, 08:46 PM
Hmmm. Just downloaded it from my server and it plays fine here. It is MPEG4 v2 compression. 12 seconds long with sound. I'll post a quicktime version as well.

DC2002
02-17-2004, 08:51 PM
Wow that's awesome man. Great work.

Z1K0B4
02-17-2004, 09:03 PM
Teriander...
Here is the same avi zipped. maybe you will have more luck with it.

http://www.toddlee.com/uh60/full_edit.zip

DenkoM
02-17-2004, 10:05 PM
great real camera simulation, one thing i want to ask, in the second part of animation when UH60 fly over the water, reflection of chopper in the water comes a little later... I know thats because of Bump map but it was only one thing which I found there. Nevertheless I like it very much, really. :applause: :applause: :applause:

one thing more: when camera sun and chopper are in line, chopper must bee darker that will causes more real-look of your animation, its just a question of postproduction. I hope that I was not too arrogant. But still i think, that is the great

I hope that you understand my english

Z1K0B4
02-17-2004, 10:10 PM
Thanks for the feedback.

DenkoM:

hmm. i didn't notice the delayed reflection, i did some retiming in Post (Everything is rendered seperately) and i may have staggered the reflection vs the uh60 pass. i will check, thanks for noticing.

DenkoM
02-17-2004, 10:16 PM
:beer: :beer:

Guybrush
02-17-2004, 10:39 PM
Gr8t work dude...the animation is looking very nice, but in the second shoot i hav the feeling that the chooper is very big comparing to the mountain, probably just my own feeling

Z1K0B4
02-17-2004, 10:51 PM
Guybrush:

Thats a good point. Originally I had it smaller, and actually scaled that whole layer in post cuz I thought it looked to small. Should probably have stuck with my original sense on that one.

Rasper
02-17-2004, 11:05 PM
Originally posted by Guybrush
Gr8t work dude...the animation is looking very nice, but in the second shoot i hav the feeling that the chooper is very big comparing to the mountain, probably just my own feeling

Nope, not your own feeling, i second that opinion!

I can't quite put my finger on it, perhaps you need a reference, like a tree or something.
If you look at the mountains, without comparing them to the chopper, they look like at least 2000+ meters. But if you compare the chopper to the mountains, the mountains don't seem higher than 200 meters.

Other than that, great animation! nice lighting fx, camera movement and sound! :thumbsup:

ps: what exactly did you use AE for? just the cutting and pasting, or also the blur effect on the lens?


(w000t, my first post on cgtalk :cool: )

Guybrush
02-17-2004, 11:16 PM
the textures and waves, all that give a sense of that mountain being huge...probably to fix that t chooper has to became very small, but i think t shoot will still be interesting...perhaps iven more interesting, anyway u hav t first shoot to view t chooper on detail.

are u going to do more animations?!

Z1K0B4
02-17-2004, 11:24 PM
Thanks for the suggestions! Just what i need at this point.
I use AE for everything! Everything is rendered as seperate layers, the sky, the terrain, shadows, and the Blackhawk. And then tweaked to my hearts content. The sun/lensflare/ is done in AE.

Z1K0B4
02-17-2004, 11:26 PM
I will be doinjg several animations with this for work, some from the interior of the Blackhawk flying. EVERYTHING is on that model, down to nuts and bolts done by engineers. This is a stripped version for animation.

Guybrush
02-17-2004, 11:28 PM
rendering in layers is the best workflow...now u just hav to scale the chooper to the original size in AE :)

CADster
02-18-2004, 06:31 PM
looks really good to me.

i would have to agree with the other post on the copter shadow .. it looks off some how when it goes from land to sea, but i did not think the size was a big issue.

my other comment is more of a nit-pick :D

a copter is held 'up' by the rotor. if you see one parked you will notice the blades sag down. when the copter is in the air, i believe you would still have this sag, only the other way (sag up ?). ill send you a pic of what im talking about.

and i thought the small rotor spins faster then the main rotor on a chopper. in you anim, both look like they spin at the same RPM :shrug:

overall, great work, Z1K0B4 (Z1K0B4 ?!?!? , i thought you were kickflip_3d ;) )

Z1K0B4
02-18-2004, 06:40 PM
Thanks Cadster,

Good points. It still needs some tweaking. You're right about the main rotor and the coning of the blades. I didn't think anyone would notice ;)

I'm gonna look at that reflection and try to fix it.

oh and Z1k0B4 is just the user name of the guy that sat at my computer one day, i've just used it since.

skillet
04-12-2004, 07:08 PM
are there any other formats to watch it with?

I work with a pc (networking is not an option, i've seen what the net does to my friends pc)

but brows with a mac, it's hard to get these things to play divx
no any utilities for that?

normally i just stockpile the avi's and view them later when i transfere stuff over to the other comp. but by the the thread is usually dead:hmm:

Z1K0B4
04-12-2004, 07:59 PM
This project has been archived, and removed from my HD. So rendering another format right now is difficult. The compression is MPEG 4. there are probably some converters out there for the MAC. sorry. :blush:

gonzadior
04-28-2004, 06:23 PM
Hello Z1K0B4 I saw your video and I like much, seems real, congratulations

Z1K0B4
04-28-2004, 06:32 PM
Thanks
:beer:

skillet
04-28-2004, 08:56 PM
did the transfere, got to see it .
looks great.

time to bring that baby into the city:thumbsup:

Skyraider3D
05-01-2004, 10:21 PM
The first bit is best by far, although the camera work in the second bit is good too! Nice job! :thumbsup:

Novakog
05-01-2004, 11:19 PM
It's very good, but I agree about the delayed water comment.

It appears as if the reflection in the water is a fair amount to the left of the chopper, where it should be directly below it...

But still, great job! :thumbsup:

ambas
05-02-2004, 02:55 AM
looks real to me! :thumbsup: :applause:

i never got how to get that focus blur of the camera..

mayafishing
05-02-2004, 07:15 AM
Just wondering whether the mountain and water are CG as well.
Overall Nice Work.
But the close-up for the helicopter is a bit dark. So the details of the the helicopter can not be seen clearly.

Skyraider3D
05-02-2004, 10:22 AM
Originally posted by mayafishing
But the close-up for the helicopter is a bit dark. So the details of the the helicopter can not be seen clearly.

Well, all I can say is that it's exactly the way it is in real-life :) They're a pain to photograph on airshows (as are Apaches and Chinooks of the USArmy) as they always turn out black. Perhaps the Blackhawk is not called BLACKhawk for nothing ;)

problah
05-02-2004, 07:50 PM
I'm curious about your camera work. I'm in love with documentary style filming and would like to know how you do it. Do you do it with a seperate aim node, and then set the focus differently in the animation timeline?

Z1K0B4
05-03-2004, 12:46 PM
Thanks for the replies. Everything is CG and everything is rendered seperately and composited in AE for maximum tweakage. I do alot of these aircraft animations for work and am always looking to better my skills in doing environments and skies. Dreamscape has been a big help. As far as the dark silhoette look, yeah it hides details, and i've gone back and forth on the look finetuning how the aircraft is shaded at different poingts durring the flight. This is just what i ended up with.

Thanks for the comments!

:beer:

Z1K0B4
05-03-2004, 02:14 PM
Problah, all camera shake and focus/blur is done in Post. Just Fast Blur in After Affects. I render out the passes larger than necesary so I can add motion to the plates in Post. (hand held camera look)

Thanks for appreciating!

LiQ
09-15-2004, 01:43 PM
Woah that is HOT! Great stuff :thumbsup:

evandavies
09-17-2004, 10:41 AM
Very cool overall.

The first shot does work better.

I think maybe the second longshot might need more depth haze...?

Good camera shake and focus pull. I think whats wrong with the shadow is its too big.

Are you using a spotlight? If so then thats why... they will always make bigger shadows than the actual object. Always use Directional for outdoor lighting.

I wana see more... :thumbsup:

Z1K0B4
09-17-2004, 03:29 PM
Thanks for the comments. You know what happened with that shadow, I rendered the Blackhawk on a seperate pass. The environment and shadow/reflection is on another pass. One of the comments earlier was that the Blackhawk was too big in the second shot, so I scaled it down.... without scaling the shadow in the second pass.... ooops. Good eye.

I'm not sure about he depth haze... i probably won't tweak it any further since I've already tweaked it obsessively to death, I'm sure you know what I mean.

Anyhow, thanks for looking!
:thumbsup:

CGTalk Moderation
01-17-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.