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yeoj3d
02-17-2004, 05:14 PM
Hello, this is from a game level im currently making with 3dsmax and the Unreal Editor. Textures done in photoshop. Let me know what u think.
http://www.joey3d.net/textured/tunnel.jpg

greendog
02-18-2004, 10:35 AM
That's awesome!
I know max and I'm using Unreal..... How would you bring something you made in max or maya and put it into unreal like that?? Do you somehow turn it into a brush?

-= greendog =-

Ian Jones
02-18-2004, 11:31 AM
Hey, I can't believe no one has replied! It looks great. Only major thing I'd work on would have to be lighting. Give it a bit of a darker mood, some transitions from light to dark... because at the moment there is not much contrast and the shapes tend to get 'lost' a bit.

greendog
02-18-2004, 02:16 PM
I replied..... It's awesome!!!!
How would you take that and import it into Unreal editor?
-= greendog =-

yeoj3d
02-18-2004, 04:43 PM
Thanks guys.

Hey greendog here's the answer your question:

1. Export your level from 3dsmax as a .ase file
2. In Unreal Editor, click the "static mesh browser" button on the top toolbar. In the popup menu go to file/import
3. Close the popup menu. Then right click in one of the viewports, and choose "add static mesh"

Hope that helps:)

greendog
02-18-2004, 05:03 PM
It does help....thanks. By the way, does it also import all the textures as well?

-= greendog =-

yeoj3d
02-19-2004, 06:34 PM
Yes greendog import the textures the same way. You want to also import the textures as .ddr files. Save them as .ddr files in photoshop first.

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