Auger
02-17-2004, 01:05 AM
Been having some great luck with surface baking several models, however certain, more-detailed, multi-layer and multi-surface objects seem to process just fine, but many surfaces will result in the UV map containing discontinous colors and/or just plain black pixel values.
The objects that bake well seem to have common or contiguous polys, where the objects that have some surfaces neglected in the bake have discontiguous polys.
Any ideas? :cry:
TIA
Arthur
www.skylightdi.com
The objects that bake well seem to have common or contiguous polys, where the objects that have some surfaces neglected in the bake have discontiguous polys.
Any ideas? :cry:
TIA
Arthur
www.skylightdi.com
