View Full Version : The TeaPot Experiment: SubD+Disp+Procedural
07-01-2002, 01:22 AM
this is the first of upcoming series of Tips&tricks with SubD+
Displacement+Procedural Experiments. hope be useful! :)
the only procedural map that i used is SMOKE
it used it for Displace map, bump, selfillumination & diffuse.
07-01-2002, 01:27 AM
& this is...quess what?
07-01-2002, 08:20 AM
Just couldnt hold myself from contributing to this teapot party.
Pardon in advance :)
07-01-2002, 12:14 PM
:) haha very interesting! how did you do that?
07-01-2002, 05:17 PM
Hehe, cheers ;)
I used a teapot, a pcloud particlesystem and a box.
I set up the particlesystem to use the teapot as an object particle
emitter and assigned the box as instanced object to the
07-02-2002, 12:32 AM
07-02-2002, 01:40 AM
what was that?...i mean how did you do that?! :)
shag carpet on a Teapot...
You know, Elvis was the first to think of Shag Carpetted Teapots as a fashion statement to go with his shag carpetted ceilings at Graceland... at least he was the first to think of it and not imidiately discard the idea as complete idiocy... :D
Now how did you do that again? :D
07-02-2002, 02:39 AM
hmmm, another try, well...aquatic fishipot?
07-02-2002, 08:54 AM
This is a 1000 face teapot with a bitmap i rendered from a cellular map as a Vray displacement map. Vray displaces at rendertime.
Took about 6 minutes on a Athlon 1400 with skylight and GI :)
07-02-2002, 09:10 AM
1 min 10 sec with skylight & GI
01-13-2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.