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View Full Version : The TeaPot Experiment: SubD+Disp+Procedural


ilasolomon
07-01-2002, 01:22 AM
hello
this is the first of upcoming series of Tips&tricks with SubD+
Displacement+Procedural Experiments. hope be useful! :)

the only procedural map that i used is SMOKE
it used it for Displace map, bump, selfillumination & diffuse.

http://www.topleftpixel.com/ila/temp/teapot_exp/teapot_experiments_A.jpg

ilasolomon
07-01-2002, 01:27 AM
& this is...quess what?

PedramK
07-01-2002, 08:20 AM
Hey
Just couldnt hold myself from contributing to this teapot party.
Pardon in advance :)

http://w1.500.telia.com/~u50016586/images/CGT/BPot2.jpg

ilasolomon
07-01-2002, 12:14 PM
:) haha very interesting! how did you do that?

PedramK
07-01-2002, 05:17 PM
Hehe, cheers ;)

I used a teapot, a pcloud particlesystem and a box.

I set up the particlesystem to use the teapot as an object particle
emitter and assigned the box as instanced object to the
particlesystem.

kandyman
07-02-2002, 12:32 AM
yuck...

ilasolomon
07-02-2002, 01:40 AM
what was that?...i mean how did you do that?! :)

Grey
07-02-2002, 02:02 AM
shag carpet on a Teapot...

You know, Elvis was the first to think of Shag Carpetted Teapots as a fashion statement to go with his shag carpetted ceilings at Graceland... at least he was the first to think of it and not imidiately discard the idea as complete idiocy... :D

Now how did you do that again? :D

ilasolomon
07-02-2002, 02:39 AM
hmmm, another try, well...aquatic fishipot?

kandyman
07-02-2002, 08:54 AM
This is a 1000 face teapot with a bitmap i rendered from a cellular map as a Vray displacement map. Vray displaces at rendertime.

Took about 6 minutes on a Athlon 1400 with skylight and GI :)

kandyman
07-02-2002, 09:10 AM
1 min 10 sec with skylight & GI

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