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View Full Version : Speed modeling session : theme : Fairytale characters


mv
02-16-2004, 03:03 PM
That's the theme for this week, until monday 23 feb.
Try to focus on the fairytale, child story style, and not fantasy.

1-3 hour models, show unsmoothed wires, tell what soft you used. No need to model the full character.

Have fun!

ilasolomon
02-16-2004, 03:10 PM
Yum Yum! :p

Theht
02-16-2004, 03:15 PM
must it be a human kind of char or could it also be an animal like an frog or wolf ??

mv
02-16-2004, 03:19 PM
Theht : any kind

Theht
02-16-2004, 03:21 PM
ok thats nice i am in

Telemaco
02-16-2004, 03:34 PM
I like it, i'll participate. Nice idea, as always.


:)


I draw a fairy poster few years ago, now it's the time to look where is it...



Telémaco

SpiritWalker
02-16-2004, 10:06 PM
Great idea!!!

i dont think ill pass on this one. i havnt done any speed modeling for some time.

ill work on it tomorrow :thumbsup:

konst
02-17-2004, 12:04 AM
Great subjekt. I´ll start now...and I will continue later on today...after the sun have rise.:D

blindsleeper
02-17-2004, 03:32 AM
heh, yes!

PANZER
02-17-2004, 05:34 AM
im in!. gonna start modelling now. !
:scream:

anonymous
02-17-2004, 07:01 AM
a fairytale?

http://www-2.cs.cmu.edu/~spok/grimmtmp/

http://www.ivyjoy.com/fables/index.shtml

fairytales for inspiration :)

PsychoSilence
02-17-2004, 08:29 AM
very creative sesion ! lemme see what i can come up with.

PANZER
02-17-2004, 09:01 AM
my first speed modelling session! heres mine.. about 2h30m
its my version of dopey from 7dwarves. :hmm:
i think its not that good.. but i had lots of fun.
http://www.angelfire.com/realm3/panzer/drawf.jpg
http://www.angelfire.com/realm3/panzer/d-wire.jpg
enjoy. :D

berniebernie
02-17-2004, 09:53 AM
i see red x's

nepaligurkha
02-17-2004, 12:05 PM
I am in:applause:

Mahlikus
02-17-2004, 02:04 PM
I'll try my best to get something in this one.

Jb5k1
02-17-2004, 02:43 PM
i just saw this nifty picture for something about dr. seus's like 100th b-day or something, and it had this fuzzy guy, may be easy, but i'm grounded so i dunno if i can do it:cry:

BlueCougar
02-17-2004, 08:24 PM
Been a long time...I'm in...Gonna do the rabbit from "Alice in Wonderland".

Do we model the full character? Can you do textures after the modeling or do you want it plain?

mv
02-17-2004, 08:26 PM
BlueCougar : if you want, you do. I you don't, you don't :D it's up to you. maximum 3 hours, that's the only limit.

konst
02-17-2004, 09:09 PM
Here is my model I did today on a fairytale character. It is Tom Thumb riding on his muse. Found the inspiration from a book at home. It took 3 hours to model in wings 3d. The hole model has polycount: 541 and it is 4 objects.






C&C is more than welcome;)http://www.ferrypin.net/buddies/users/konst/speedmodelling-fairytale_tomthumb.jpg

Jb5k1
02-17-2004, 09:48 PM
konst, not bad

whats it look like when smoothed 1 iteration?

sorry i said that wrong last time lol

not thinking..

Fnote
02-17-2004, 10:18 PM
doesent look like any itts. to me

Pinionist
02-17-2004, 10:32 PM
http://images2.deviantart.com/i/2004/07/f/9/Dragon.jpg

2h40min, Wings 3D, OGL view from Softimage.

Kieguy
02-18-2004, 12:59 AM
All righty...my very first post of any of my "work" and first try at these speed modeling sessions!!! woohoooo!

I don't consider myself especially adept at modeling, not very fast or practiced at how to build 'correct' topology or the ways to optimize stuff and correct mistakes, but thought this would be good chance to bang something out and get a bit more practice! So C&C very welcome.

It's supposed to be the tortoise from the Aesop fable, The Tortoise and the Hare. Although it turned out more basic turtle-like. Didn't get around to adding the bumps detail on his shell or any wrinkles, etc. Or optimizing edges, esp. around his head and feet. But its the best I've done so far I think. :bounce: I think if I had it to do over or more time on it, I'd make the shell much bigger compared to his head and legs, more like a tortoise. I think I was influenced by the Bugs Bunny cartoons. :D

Modelled in Wings3D, rendered and quick-textured in Cinema 4D CE. Modeled right up to the 3 hour mark!

EDIT: I should add that it triangulated itself in spots when going from Wings to C4D via .obj export. I didn't take the time to remove all n-gons, was just in a hurry to get it rendered out and posted. :shrug: Thus the messy head and feet.

EDIT2: just signed up for some free image hosting...THANK YOU Photobucket! double whoooohooo!!

chunky wire:
http://img25.photobucket.com/albums/v76/kieguy/tortoise/tortoise01.gif

Kieguy
02-18-2004, 01:09 AM
...smoothed (Hypernurbs in C4D) wire render...

http://img25.photobucket.com/albums/v76/kieguy/tortoise/tortoise02.gif

Kieguy
02-18-2004, 01:15 AM
...and a nice "finished" smoothed render.

hmmm...kind of ironic, doing the tortoise for a speed model. ;) Rabbit would have been more appropriate, eh? Quick 'n' dirty wins the speed modeling race.

http://img25.photobucket.com/albums/v76/kieguy/tortoise/tortoise03.jpg

and another after spending way too long on a better light setup. I just don't know how to quit. ;) Also gave him a little beady black eye for good measure. (uh oh, that's over 3 hours...)

http://img25.photobucket.com/albums/v76/kieguy/tortoise/tortoise-12f-1.jpg

shok
02-18-2004, 01:27 AM
kiegay.. the loops in the face are not corrects

TRyanD
02-18-2004, 02:27 AM
Is alice in wonderland a fairy tale lmfao.

I started something from that anyway :P

blindsleeper
02-18-2004, 03:49 AM
its not, as far as grims goes, however, each culture has its own fairy tales, so i dont imagine that using it as a fairy tale would be a problem. but dont quote me on that

proxim0
02-18-2004, 06:27 AM
This is umm going to be cap`n hook but doesnt look too much like him yet :) Im about to goto bed but thought Id post what I got. About an hour and half, used maya 5.0

http://digitalday.net/mclips/hooktest.jpg

Hope you like

pur9e
02-18-2004, 07:09 AM
This is my interpretation of the serpent from the Genesis fairytale (the one from the Bible, yes):

http://www.semiote.com/slick/slick_model1.jpg
http://www.semiote.com/slick/slick_model2.jpg

About 2.5 hours modeling, Softimage|XSI 3.5.

I made a timelapse for you guys, but my computer choked halfway through :(. Fortunately XSI was smart enough to save my scene before that happened so I didn't lose the model.

teg
02-18-2004, 11:32 AM
Hello, I've done that one for the Speed modelling challenge on frenchcinema4D.com (http://www.frenchcinema4d.com) which subject was : dragon

a bit less than 3 hours of work...

http://tegatwork.free.fr/wips/smc3/dragon01.jpg
http://tegatwork.free.fr/wips/smc3/dragon02.jpg

Theht
02-18-2004, 12:55 PM
realy nice up to now maybe i will do mine at weekend
school is a time killer :sad:

proxim0
02-18-2004, 07:48 PM
Ok so this is the last one, total 3 hours give or take a few mins.

good ol cap'n hook .. hope you enjoy :)

http://digitalday.net/mclips/allhook2.jpg


again all done in maya and did a quick textureing in bodypaint.

Jb5k1
02-18-2004, 11:38 PM
AHHHH WTF

i totally started my model, and i was using mj poly tools, and every connect and stuff i made with it didn't so up on my model, so now i have this really f'd up look model

it looks like a box with the back side and bottom side extruded once or twice

WTF

Kieguy
02-19-2004, 12:00 AM
Originally posted by proxim0
Ok so this is the last one, total 3 hours give or take a few mins.

good ol cap'n hook .. hope you enjoy :)

again all done in maya and did a quick textureing in bodypaint.
That is just amazing, esp. the that fact you could do all that in 3 hours!!! :beer:

Don't see how you do it...actually that goes to a LOT of the stuff I've seen in these speed sessions. (I know its been said by others, I just have to say it again...'cause its true.)

:bowdown:

rusdom
02-19-2004, 12:41 AM
hmm, technically the story in Genesis isn't a fairytale... but the model looks nice. Good job. All the stuff looks great guys, keep it up. I'm hoping to jump in on one of these speed challenges one of these days :)

juancho
02-19-2004, 03:45 AM
hi,
this my frist time here, this seems like fun " speed modeling"
im in.

juancho
02-19-2004, 03:48 AM
this looks fun " speed modeling" im starting right now.

anonymous
02-19-2004, 05:40 AM
Maya 5.0 and photoshop
just under 3 hours for the model and another 30 min for the rest

http://www.yourimagehost.com/is.php?i=271&img=duck.jpg

sethmisek
02-19-2004, 07:06 AM
the ducks awsome!! Ya sweet

fellah
02-19-2004, 01:12 PM
lightwave,
2h40m (modeling only)

made from an old concept, still alot to do.. but here it is after ~3h:
http://www.fellah.net/temp/SpeedModeling/CrazyWitch.1.1.jpg

made a little mini timelapse to, which can be found here:
mini Timelapse (http://www.fellah.net/temp/SpeedModeling/CrazyWitch.MiniTimelapse.1.gif) (700kb)

jum'bok
02-19-2004, 01:15 PM
fellah, i'm not often tempted to use the word "charming" but i can't think of a better way to describe that character. VERY well done!

Pinionist
02-19-2004, 02:29 PM
Fellah, you have my truly respect for the charming and beautyfull work you have done. I'm in deep love with this young lady :)

cdinic
02-19-2004, 02:44 PM
2 hours... the first organic I have modeld without folowing a tutorial at a snails pace... only the second organic I've ever done... =\ to busy doing Logo crap for work...

modeling in 3dmax 6
-Chris

model:
http://www.nflfilmstv.com/warehouse/fox.gif

reference:
http://www.cosmic.org.uk/leaguewildlife/images/fox.jpg

grstovell
02-19-2004, 05:17 PM
well...
First it was going to be the woman who lived in a shoe...
then I got too interested in the shoe...
then I ran out of time!

So... here's what I have after 2.5 hours... I may give it another half hour after lunch.

http://www.firstprescaldwell.org/greg/shoe.jpg
http://www.firstprescaldwell.org/greg/shoewire.jpg

Floriz
02-19-2004, 09:38 PM
Here's what I got in 2,5 Hours.. I know its not even close to the Moddeling level from the rest of u guys, but Its my first try ;) Im using the freeware program Anim8or. I might use the last half hour for texturing..

Pff, 3 hours is like a lifetime compared to the 5 min challenges I used to do @ 3Dfightclub.com :P

ANd Yes, I was inspirated by the Shrek 2 trailer :D :D
http://www.raxxisbak.com/floriz/WIPS/PussInBoots.jpg

grstovell
02-19-2004, 09:43 PM
Welcome Floriz! Good to see you here.

I remember you from the days I used to hang out at 3dfightclub. (remember me? Greg? Tiger avatar? maybe not.) and yes! 5 mins was a killer.

I like the cat. Love the nose!

-g

allenlikewo
02-19-2004, 10:36 PM
Hey the Rev, what app are you using? Both of your wires have a distict look to them that I am not familiar with.

SpiritWalker
02-19-2004, 10:57 PM
an important lesson! i was just finishing this model of this thread and after 2 and a half hours of hard working my programm got stuck!!! STUCK I TELL YOU!!!! and the model was even ok for me. god the frustration!! is there anyway to get it back????

proxim0
02-19-2004, 11:02 PM
Well it depends on the program but sometimes in maya your files are stored in a temp MB file in documents and settings, may be worth looking. I know sometimes when maya crashes it says attemping to save work to .. and give some long file path. Dont know if t hat helps, sorry to hear that, hate it when that happens .. good luch

SpiritWalker
02-19-2004, 11:02 PM
guys is there any chance i can do the same model twice for this thread? at the very end after 2.5 hours of hard working the program stopped, right in the end when i was almost done and i didnt save, frustraion, ANGER!!! acception, and now i want to do it again, and do it better.


can i do it? please?

SpiritWalker
02-19-2004, 11:04 PM
Originally posted by proxim0
Well it depends on the program but sometimes in maya your files are stored in a temp MB file in documents and settings, may be worth looking. I know sometimes when maya crashes it says attemping to save work to .. and give some long file path. Dont know if t hat helps, sorry to hear that, hate it when that happens .. good luch


it didnt crash, it stopped working, stopped for ever so i had to close it. i work in Maya, still u think there's a chance? and where are the TEMP files?

SpiritWalker
02-19-2004, 11:31 PM
well its all gon. just gone.

ill do it again tomorrow :) i never give up, and hey, maybe ill to it better :), just have to stay calm and optimistic, the most frustrating thing was that this was the first model i thought that will be worthy of this forum and will be worthy for u guys to watch it. and its all gone. ill do it tomorrow :)

Dmanbxp
02-20-2004, 01:01 AM
This is some witch type thingy available for any fairytale that requires one. I bit fat, but that's because she knows what she's doing :)

It took me almost 2 hours. I could spend more time on creating hands and props, but I think I should get some sleep now, because I just came by this thread while reading the lasts posts before going to bed and I just had to do something.
.
http://daan.heuvingh.com/concept/witch_shaded.jpg
http://daan.heuvingh.com/concept/witch_wire.jpg

Rivendale
02-20-2004, 03:01 AM
Hey nice models everybody! Here is my contribution, a greedy monster who lives in a hole in the ground. You don't want to bump into him in the dark. :scream:
Gimme, gimme, gimme...
http://members.chello.se/mille0/greed.jpg
http://members.chello.se/mille0/greedwire.jpg
:)

grstovell
02-20-2004, 03:16 AM
Originally posted by allenlikewo
Hey the Rev, what app are you using? Both of your wires have a distict look to them that I am not familiar with.

Cinema 4D version 8.5 with cel-shader turned on.

Can I assume 'distinct' means... nice? interesting? different? peculiar?... or just, distinct?

=)

Kieguy
02-20-2004, 05:13 AM
Hi, Rev, nice to see you in this one too!
I remember you from the dvG forums...(I'm Kie.) ;)

:wavey:

Just saw the shoe here and your silver spoons vid/trailer...great stuff all. You're a 3d machine!!! Always pumping out new projects. And improving all the time...mucho kudos. :thumbsup: I think much moreso than I. :blush: Take care...

mhovland
02-20-2004, 04:39 PM
Hey all,

This is my first post of any modeling work, so any and all CC is welcomed.

I chose Count Olaf from the Lemony Snicket (http://www.lemonysnicket.com) books. The reference image is by Brett Helquist.

The hair was giving me problems, so I went with just modeling the head. Since Count Olaf is always in disguises, once I figure out a method of doing the hair, I can change him into any of his disguised forms.

Modeled in Silo, rendered in POV. A little over 3 hours including the rendering.

Reference:
http://img25.photobucket.com/albums/v75/mhovland/speed/fairy_tale/reference.jpg

Wires:
http://img25.photobucket.com/albums/v75/mhovland/speed/fairy_tale/4view.jpg

Render:
http://img25.photobucket.com/albums/v75/mhovland/speed/fairy_tale/NewOlaf.jpg

SpiritWalker
02-20-2004, 07:36 PM
A Pixie- i did this using a reference, if u want i can bring the refernce also, although i did some changes and it doesnt look exactly the same.

well yesterday i did the model, but i didnt save and the program got stuck and it was all ruined.

i did it again today, and it is different in some ways, and i added and deleated things as i see and im happy with the result. its about 2.5-3 hours.

Smooth Subdivision level 2:

http://mywebpage.netscape.com/adamleef4444/render03.jpg

http://mywebpage.netscape.com/adamleef4444/render01.jpg

http://mywebpage.netscape.com/adamleef4444/render02.jpg

Proxy/Cage/u know what i mean:

http://mywebpage.netscape.com/adamleef4444/Cage_Wire.JPG


i would to get reply's on this im really feeling this Speed Modeling challeneges help me to improve and i learn alot.

its been fun and from now ill do as more speed models challenges as i can

Dmanbxp
02-20-2004, 10:09 PM
I tried to post a reply in this thread, but almost 22 hours later, it still doesn't show up. Let's see if this one does...

allenlikewo
02-20-2004, 10:18 PM
the Rev.: Don’t get me wrong both of your models look very good (really like the dragon) I just didn’t recognize the look of the wires. I guess it is the cell shader that makes it look the way it does.


SpiritWalker: Sucks that you lost your last model but it looks like this one turned out good. BTW, what fairy tale is it from?


Hopefully I will get a chance to put in another hour or two by the end of the day. Unfortunately, I am super busy right now and I may not be able to.

Keep up the good work everyone!

SpiritWalker
02-20-2004, 10:37 PM
I have this book called 'Faries' a great one really with many wonderful drawings of different creatures. artists of the book are:
Brian Froud and Alen/Alan Lee. its my parents book but i live with them (im 15 years old so thats ok ;D)

Dmanbxp
02-21-2004, 01:06 AM
here's anupdate. 2 hours and 45 mins of modelling. Maybe I'll use the last 15 minutes for a more interesting light setup.
http://daan.heuvingh.com/concept/witch_shaded2.jpg

nepaligurkha
02-21-2004, 03:18 AM
Hi,

the worst modeling i have every done, in 30 mins, i did not have enough time and have go somewhere for the weekend, so yea, it is supposed to be the caterpillar for m alice in Wonder Ladn,

Sry abou the spelling mistakes

http://www.redrival.com/nepaligurkha/Catapiller.jpg

http://www.redrival.com/nepaligurkha/catapillerwire.JPG

thanks
Tabha :cry:

mikeouimet
02-21-2004, 06:03 AM
http://www.yourimagehost.com/is.php?i=348&img=monk.jpg

Floriz
02-21-2004, 10:03 AM
Ey,

Heres the final of "Puss In Boots" It nou has teztures (bad) and a bump map, I also wanted to make a hat but I ran out of time..
:

http://www.raxxisbak.com/floriz/WIPS/pussinboots2.jpg

C&C?

sjaak
02-22-2004, 02:25 AM
I made the The Little Match Girl from Hans Christian Andersen. It's about the little girl who dies because she can't sell any matches, but she is finaly get's "happy" when she dies....
Made with maya 5, modeling and lighting time was 3 hours. crits and things like that are welcome...

refs used:
http://hjem.get2net.dk/chenero/hca/hcaev040_en2.html
http://hjem.get2net.dk/chenero/hca/#040
http://www.axelmathiesen.dk/Den%20lille%20pige%20med%20svovlstikkerne.jpg
http://stan.tillotson.com/BGF/BGF2012.JPG

http://wdka.hro.nl/~imm2002/bengt/portfolio/dump/littlematchgirl.jpg

Dmanbxp
02-22-2004, 11:33 AM
Nice model and lighting. In the top image you almost can't see her lower leg and feet. It almost looks like she has her lower legs nurried in the ground and is leaning backwards.
I love that sad expression on her face.

sjaak
02-22-2004, 03:36 PM
ok, thank you Dmanbxp...
i agree on that it seems the legs are in stuck inthe ground, time was running out (i made the problem worse by turning her but). I also made some adjustments which did cost me to much time (like redoing her "capuchon" (The thing around her head)). Her neck also is "a bit" to long i think. =/

RobertoOrtiz
02-23-2004, 06:08 AM
I decided to do Red Riding Hood.

First image 3 hours.


-R

All done on Lightwave.
http://66.242.144.2/red1.jpg
http://66.242.144.2/red2.jpg

Then I decided to finish the final image with 6 more hours of work.
http://66.242.144.2/red.jpg

TheGreenGiant
02-23-2004, 06:32 AM
wow. Roberto - the 6 hour version really looks way better than the unrendered edition - she looks scary grey. Real hideous but the render is top.. I'll see if I can get around to doing something for this section. Fun.

ambient-whisper
02-26-2004, 12:15 PM
Originally posted by SpiritWalker
A Pixie- i did this using a reference, if u want i can bring the refernce also, although i did some changes and it doesnt look exactly the same.

well yesterday i did the model, but i didnt save and the program got stuck and it was all ruined.

i did it again today, and it is different in some ways, and i added and deleated things as i see and im happy with the result. its about 2.5-3 hours.

Smooth Subdivision level 2:

http://mywebpage.netscape.com/adamleef4444/Cage_Wire.JPG


i would to get reply's on this im really feeling this Speed Modeling challeneges help me to improve and i learn alot.

its been fun and from now ill do as more speed models challenges as i can

not to be mean, ( and not sure if its your objective ) but if its a totem pole then its perfect. i think the main problem is that you modelled too long on the front view without rotating the model.

or you added too much detail too early without moving stuff into place.
one tip would be to work only in the perspective view, and avter 2-3 commands tumble the viewport to see how things look from ALL angles.

if you see anything that needs fixing for a particular angle then fix :) it is a slow process but it gives good results.

http://ambient-whisper.cgcommunity.com/images_dump/neato/crit.jpg

this is an example that i made for you in a few min. notice how low in detail the model is, but its got most of the important planes set.
once you get your planes worked out, you can then refine the model to add more detail. and then keep refining in stages until you get down to modelling wrinkles.

just dont fall into the trap of modelling wrinkles before even shaping the overall structure of the model.


again, if you meant to make it like that, then disregard this post.

SpiritWalker
02-26-2004, 01:14 PM
Originally posted by ambient-whisper
not to be mean, ( and not sure if its your objective ) but if its a totem pole then its perfect. i think the main problem is that you modelled too long on the front view without rotating the model.

or you added too much detail too early without moving stuff into place.
one tip would be to work only in the perspective view, and avter 2-3 commands tumble the viewport to see how things look from ALL angles.

if you see anything that needs fixing for a particular angle then fix :) it is a slow process but it gives good results.

http://ambient-whisper.cgcommunity.com/images_dump/neato/crit.jpg

this is an example that i made for you in a few min. notice how low in detail the model is, but its got most of the important planes set.
once you get your planes worked out, you can then refine the model to add more detail. and then keep refining in stages until you get down to modelling wrinkles.

just dont fall into the trap of modelling wrinkles before even shaping the overall structure of the model.


again, if you meant to make it like that, then disregard this post.

you werent mean at all :) this is a great tip you gave and i will surely notice to that when ill work on future models, thanks for taking the time and explaining, the reason i post my horrible models here is because i want to get as many critics and tips as possible so i can learn from you guys until someday my dream will come true and maybe i will reach your level

thanks again this has been very helpful :thumbsup:

sjaak
02-26-2004, 10:50 PM
ambient-whisper, thanks for giving some tips to spiritwalker, i learned some stuff 2 from it :thumbsup:

swag
02-27-2004, 02:46 AM
ambient-whisper it looks like clay corrects the proxy mesh i dont see any intersections with the smooth mesh
looks very nice :rolleyes:

Kieguy
02-27-2004, 06:44 AM
I went back to my tortoise model in Wings3D and attempted some surgery to the topology, correcting loops and such and tweaking the shape and silhouette of the head. I think its an improvement, but welcome any comments from the pros here. ;)

I liked the process and end result of this little exercise, I'd like to come back to him sometime and continue finishing it out (texturing, maybe even rigging, face morphs and animation?!).

Comments? Anyone? Anyone? Bueller?...

http://img25.photobucket.com/albums/v76/kieguy/tortoise/tortoise-19d-wire.gif


Another pair of wire/final render angles.

http://img25.photobucket.com/albums/v76/kieguy/tortoise/tortoise19-r3-wire.gif

http://img25.photobucket.com/albums/v76/kieguy/tortoise/tortoise19-r3-fin.jpg

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