View Full Version : Show off your favorite piece of lighting

02-16-2004, 01:59 PM
Hey guys, as your new mod, and in an effort to get more image posting going on in this forum, I thought I'd ask everyone to share some of their lighting work.

Even if you don't think you're very good, you may get useful critique from others.

Okay, okay . . . I did this way back in '99, and it's been around the net more times than that "badgerbadgerbadger" thing, but I'm still kind of proud of the lighting in it, as it represents the first time I'd really figured out how to fake radiosity. Compositionally, it leaves a lot to be desired. It was lit with six or eight raytraced lights in Animation:Master.

This is actually an incremental, unfinished version of "Alkali" (http://www.bprince.com/Alkali.html), but I like the lighting in this one more than the final piece. Leaving your foreground in darkness can lend a ton of intrigue to a scene. Try it sometime . . . don't be afraid to let interesting shapes fall into silhouette. Raytraced with no GI in A:M.

This set from X-Power (http://www.x-power.com) is something I'm proud of because of how efficient it is. Because there's no radiosity or GI, and only the sun lights cast shadows, it rendered in under two minutes a frame in Lightwave. I wish I'd spent a little more time and grounded the desk with negative lights, but otherwise, I'm pretty happy with it. Whaddaya want in two minutes a frame? :)

Anybody else want to share?

02-16-2004, 05:44 PM
Hi Brian -

I've always liked your work. I hope nowdays we could all avoid beginners' mistakes like having two different suns that criss-cross eachother.

I'll follow your example and show some earlier work for people to criticize.

I did these in 1993 and 1994, using the Softimage 3D renderer. They were some of the first scenes where I was focusing on all the "basics" like getting texture mapping, dirt, simulated radiosity, etc. to work - er, mostly work... some of those shadows are living in a world of weirdness, but these scenes were important "coming of age" works for me that I still like to look back on, warts and all.





02-16-2004, 07:23 PM
Hey Jeremy, great to see you here. As old as it is, I think your subway thesis work has aged well. It's remarkable how much technique has developed in the past ten years in regards to things like skin shading.

The criss-crossing shadows in the office set were actually an attempt to mimic an effect I'd noticed when thin clouds passed in front of the sun while I was working one day. The clouds diffused the sun light just enough to cause incongruous things to happen in the shadows, but left the directionality and luminance mostly intact. I probably could've done a better job with some raytraced area shadows, but the render budget wouldn't have allowed for that kind of penalty.

02-16-2004, 08:28 PM
hello all, it does not seem to me that this is application specific so i shall post my lighting tests. i use wings to model and i render with yafray. this is my first attempt to recreate a realistic bottle with yafray lighting. i am very new to the whole rendering/lighting subject and could use any advice or crits that i can get. especially yafray users for obvious reasons:) http://img1.photobucket.com/albums/1003/bootsrmade4stompin/WINGS/HEINBOT.jpghttp://img1.photobucket.com/albums/1003/bootsrmade4stompin/WINGS/BUDREND.jpg

Andrew W
02-17-2004, 07:46 AM
OK, in the spirit of "Here's something I put together in winter 1874 but am still quite pleased with" these are my two offerings:

Piccy 1 (http://www.andrew-whitehurst.net/gal1.html)

This was my first dabble with HDRI and monte carlo irradiance in the now defunct Blue Moon Rendering Tools. As I remember I had to do a lot of coding and general chicanary to get it to work and it took forever to render the animation. I still like the atmosphere of the piece and the grade (more so than the actual render I think) but it's still on my reel so it must have something that appeals to me ;)

Piccy 2 (http://www.andrew-whitehurst.net/gal7.html)

This was a lighting test for a CG movie I worked on a while ago (that is still in production hell from what I hear). The company I worked for was supplied with the geometry but no textures or shaders and we had to quickly mock up some lighting setups to set a mood. So I think this has about 3 hastily written shaders and is completely lit with traditional CG lighting (this is pre-PRMan 11 so none of that thar fancy shmancy ray-tracing nonsense oh no). I still like this a lot. I've always had a fondness for black and white photography (there's some on my site for anyone who's interested) and I have planned to do a CG project in black and white for ages now but just haven't quite got round to it yet...

Well that's the skeletons out of my closet.


02-17-2004, 02:58 PM
I didn't specifically light these shots, but I made and textured the environment, composited, and in general was just one of the three minds behind this project. I really like the way these shots turned out, I think it gives the feel of a creepy, broken-down church pretty well. This was done before any of us really understood 3d or lighting at all, as we all came into it knowing pretty much nothing. But man, was it a learning experience... (112 shots in 16 minutes). It's 16:9 DV footage, so it should look a little squished.
Hopefully will have better stuff to post here as time goes on...


02-17-2004, 03:15 PM
Hi Brian, I remember this pictures very well, especialy the first one when it was a wip, you posted it in 3drender discussion board when it was open ! That day I was just watching, but I decided get my hands dirty.
I like lighting but I had to start modeling some stuff to build interesting scene and light it. So here is a scene I've spent several days to get it lit:

And I tryed simulated radiosity in this one:

I know shame on me to put this pictures next such a great pieces here but the Moderator asked us to post no matter if it's good or not :rolleyes:

02-17-2004, 05:44 PM
ok, ok here i go too.some of my experiments :

Stairs (http://dirtylenses.com/STAIRS%20AT%20GRANDMA.htm)

and now for the shocker, here is the wireframe

Wire (http://dirtylenses.com/STAIRS%20AT%20GRANDMA%202%20WIRE.htm)

and heres another

you DONT see the missing shadow under the fallen chair :p

Old Shack (http://dirtylenses.com/MY%20OLE%20SHACK.htm)

heres the wire (http://dirtylenses.com/MY%20OLE%20SHACK%20WIRE.htm)

this is a good topic lets get some more images in here

one more :

Kunderas dream (http://dirtylenses.com/KUNDERA%27S%20DREAM.htm) wire (http://dirtylenses.com/KUNDERA%27S%20DREAM%20WIRE.htm)

By the way, Brian, you have been an inspiration. I ended up with an image that looks like your Alkali, when i was learning Maya. Not as good though. Heres the link (http://dirtylenses.com/DESERTUOUS.htm)

02-18-2004, 04:21 AM
Try these on for size...lol


02-18-2004, 12:52 PM
well i dont want to burst your bubble or anything ChopinLives81, because those are some nice renders.

but they arent "realistic" as such - they are nice and effective examples of HDRI, caustics and GI - but they look like simple experiments to me, not in-depth lighting exercises as such. im not sure how you made these images, but im my opinion GI should always be used with traditional lighting rigs - GI is a compliment to lighting solutions, not a replacement, i think.

still, nice work.

02-18-2004, 12:54 PM
ps. Jeremy Birn - i just bought your book Digital Lighting and Rendering - and I must say it's just fantastic. I expected to dip into the book every few days, but I ended up reading it cover to cover in about 2 hours. I learnt masses in that time too, and my work, I hope, has improved dramatically as a direct result of your book. A big thank you!

02-18-2004, 01:45 PM
You all have shown some very interesting work so far.

Originally posted by Ergi

By the way, Brian, you have been an inspiration. I ended up with an image that looks like your Alkali, when i was learning Maya. Not as good though. Heres the link (http://dirtylenses.com/DESERTUOUS.htm)

That picture seems to resonate with a lot of people . . . I suppose it's because there's more mood than there is content . . . leaves a lot of room for subjective interpretation.


I'm glad you liked it.

02-18-2004, 01:58 PM
these are the ones I am most proud of lightwise:

hdri+arealights in brazil(all images are rendered in brazil btw)

the teaglasses and car are 3d and it was rendered in serperate passes
the last may be a bit odd... but what the hey :) 1 spot


02-18-2004, 03:32 PM
Not quite up to snuff w/ some of the work shown here, but I thought I'd chime in anyway - these are a few pieces I've ended up being pretty happy with:

it's a bit unrealistic, heh. (done in Maya)

an older one, but it gets the feeling across that I wanted. (done in Animation:Master)

That's it for now, wish I had more, better examples to share.

-Jeremy F.

02-18-2004, 03:47 PM
the second image is great, allthough maybe abit to dark on the left... but very nice none the less. love the chips of wood from the pencil.


02-18-2004, 04:16 PM
Khepri : Thanks! I was just looking at your tea_fishy_final.jpg, I think that's my favorite of yours, I love the gritty high contrast look of it.

It's Brian Prince's stuff that I've watched for several years now. Definately an inspiration to anyone who enjoys lighting. Also, solid proof that good texturing and lighting transcends the barrier of "expensive applications." Your work in A:M was just fantastic.

I look forward to seeing more stuff on this thread...


02-18-2004, 07:27 PM
Well you are correct Mothermachine, those pics i posted are tests. They're actually my first tests with HDR rendering. I put them up because the subject was "favorite lighting piece" so i felt they were good examples of illumination.

However, to comply with you're reply here are some GI renders i did a while back, hope you like them:


02-18-2004, 09:04 PM
Chopin - i like Across to Nowhere a lot. nice texturing. i've done some experimens with HDRI too but they didnt work out too well. have you seen Paul Debevek's work? HDRI guru. check him out. keep up the good work.

02-18-2004, 09:26 PM
Yes i have seen Debevec's work...thats what inspired me to experiment with natural light rendering, but i'm actually not sure if i'm doing it correctly...i'm getting good results as you can see, but i don't know if its the right way of setting of a scene the way i do it.

I posted a thread in the 3d/WIP forum "Rendering with natural light" yesterday check it out...there are two threads i did actually...one i have listed with my basic setup, try it out if you like.

And thanx for the review

02-18-2004, 09:43 PM
cool ill check it out 2morrow when im back from uni.

Andrew W
02-19-2004, 07:51 AM
Originally posted by ChopinLives81
Yes i have seen Debevec's work...thats what inspired me to experiment with natural light rendering, but i'm actually not sure if i'm doing it correctly...i'm getting good results as you can see, but i don't know if its the right way of setting of a scene the way i do it.

I posted a thread in the 3d/WIP forum "Rendering with natural light" yesterday check it out...there are two threads i did actually...one i have listed with my basic setup, try it out if you like.

And thanx for the review

Paul Debevec's films are rendered in Radiance http://radsite.lbl.gov/radiance/HOME.html which is a raytracing renderer, I think written in part by Greg Ward-Larson. I believe that it's freely available to download for personal use as it was a governent funded effort. The scene files for Rendering WIth Natural Light are on www.debevec.org so if you were so minded you could actually render Rendering WIth Natural Light at home. You'll need patience in bucketloads though, and I believe the freely available version may only be Unix compliant.

Good luck


PS If you're interested I did a tutorial on using Paul Debevecs's techniques in a RenderMan compliant renderer including making my own high dynamic range maps. It lives here if it's any use to you: www.andrew-whitehurst.net/hdri_tut.html

02-19-2004, 11:52 AM
Cheers Andrew W - i'll be sure to take a look soon. Thanks for the info.

02-19-2004, 09:31 PM
Cool thread. Heres a couple of my favorites i did. Lightwave 7.5 with interpolated radiosity and a few area lights.

02-19-2004, 10:29 PM
otacon: i saw these images a few days ago in another thread. nice work indeed. although you have that typical indirect illumination bleeding problem - noticeable in the intersections where the walls meet the ceiling for instance.

anyone know how to get around this problem?

my guess is that the two intersecting surfaces need to be welded rather than just "overlapped" - am i right? id love to know as this is a common problem.

these renders would be 100% if it weren't for that bleeding.

02-19-2004, 10:41 PM
Andrew W - i checked out that HDRI cheap and nasty tutorial you wrote - very interesting. I might look more into HDRI - i know its a bit of a buzzword at the moment and almost as frowned-upon as, say, lense flares, but the results can really improve an image's realism - especially when combined with an indirect lighting method and a traditional lighting rig.

RE Radiance: shame its for Unix! I do have access to UNIX boxes at uni, but I dont have time to play on them these days. Looks like an interesting project, too.

Thanks again for the info.

02-19-2004, 11:29 PM
Yeah i had that problem too, but i figured out what causes it. when you use radiosity and global illumination....light will soak through a thin flat surface like a plane. especially at corner and intersections...the way around it is simply to thicken the surface physically. I surround the corners with a cube on the exterior of the model. Kinda like putting silicon around a sink to prevent leaks.

This will prevent light from soaking through. Also you may wanna try simply using cubes to make the walls that way you have two surfaces (both sides of the cube) to filter out the light.

Here's an example of the first solution i mentioned:

02-20-2004, 12:12 AM
Thanks for the tip. I'll be sure to do that on my next interior.:thumbsup:

Andrew W
02-20-2004, 08:04 AM
Originally posted by mothermachine
Andrew W - i checked out that HDRI cheap and nasty tutorial you wrote - very interesting. I might look more into HDRI - i know its a bit of a buzzword at the moment and almost as frowned-upon as, say, lens flares...

A high dynamic range image has nothing to do with Global Illumination of any sort (which is what I presume you mean is being frowned upon. HDRI maps will improve many elements especially reflections when motion blurred in an old style REYES render, ro rays required. In fact I would be surprised these days if you could find a major production that doesn't use image based lighting in some way. Often it will be used in conjunction with ambient occlusion which also does not necessarily require any type of raytracing. By the way IBL does not equal Global Illumination either, it's perfectly possible to create an IBL pipline without firing a single ray in anger. The local illumination model has life in it yet.

Originally posted by mothermachine
RE Radiance: shame its for Unix! I do have access to UNIX boxes at uni, but I dont have time to play on them these days. Looks like an interesting project, too.

Thanks again for the info.

There is a version for Mac OS X too (I presume under the X11 interface).

I'd spend as much time as you can on Unix boxes at college; all the studios I've worked at recently all use Linux, Windows is not flavour of the month at bigger studios. All that time I spent using IRIX machines back in the day has all come full circle. In fact one studio I worked at last year was still using IRIX workstations. Ahh, how the memories came flooding back.


02-28-2004, 04:53 PM
I've forgot this picture i did some weeks ago. Simple geometries, but i tryed to learn some lighting though.

02-28-2004, 11:45 PM
Originally posted by mothermachine
I might look more into HDRI - i know its a bit of a buzzword at the moment and almost as frowned-upon as, say, lense flares, but the results can really improve an image's realism

The only thing that's getting to be a cliché is that "clay model with soft shadows" look (which was called the "Arnold Renderer Look" a few years ago, but that faded away...) The appeal of the clay look is not that it looks as good as a professional job of shading and lighting, but that it looks better than a badly done job with a few spotlights.

Within the context of a quality-oriented production that isn't shooting for that monotonous clay look, I don't think there's any reason to avoid using HDRI to drive IBL, and HDRI output and compositing as well, if it's implemented and supported well.

Originally posted by Andrew W
[B]By the way IBL does not equal Global Illumination either, it's perfectly possible to create an IBL pipline without firing a single ray[B]

That 100% true, but I can see why people associate them: in many programs - let's say Maya with Mental Ray but no Renderman - the way people do Image Based Lighting is via a Global Illumination solution like Final Gathering in Mental Ray. In some cases, that actually isn't a bad choice for some users, if you compared FG in MR to some of those painful hacks like GI Joe for Maya...


02-29-2004, 12:37 AM
Trying to reproduce this scene, had mixed reviews about it, but can you guys tell me what you think? I've only been rendering and lighting for a couple of months, but I've been into photography for quite awhile. Please help me out.

Thank you

Here's The Original (http://www.3dsurfer.com/files/nice_church_contrast.jpg)

Here's My Rough Render (http://www.3dsurfer.com/files/for-now.jpg)

02-29-2004, 12:18 PM
Great job! Couple of things though - it looks like you will need to use a light gobo to cast some varied light/shadows - especially noticeable on the front grey wall. Also, angle the camera better so it's dead-on rather than at an angle. The only major noticeable differences are that gobo effect (from the clouds) and the fact that some wall edges have chips and impoerfections in them, which you could do with displacements/bumps or fake in photoshop in post.

Looking good though.

PS. would consider using an area light to cast that shadow off the cross. Try to render your image the same resolution as the original and put them side-by-side so we can compare better

03-29-2004, 11:43 PM
still a new kid in this 3d stuff...my interest has always been in lighting...here are some of my test render...btw mr jeremy birn, i love your book...:thumbsup:

hdri test render using home-made light probe...


GI and SSS test render...


another GI and SSS test render...(the head ref is from michael roger's joan of arc tutorial at 3dtotal.com)


cheers guys...

03-30-2004, 03:44 PM
crazy stuff in there ... lighting is definetely the area i love the most, and artworks arround here (''alkali'' is a landscape which i'd like to be inside) make me feel this even stronger ...

here are some of the "pieces out of the closet" i like :


same scene with different color moods ... the first one is kind of simple (a few spots), the second one was shamefully cpu-intensive.



"menace" :)


& finally this one i especially love for it is real time rendered (Direct3D engine) ... Lighting in real time is kind of exciting, you get the fastest feedback ever but you have to deal without shadow casting, it's a good exercise ... of course, for a daylight shot, that would be another story :P

hope you will enjoy,
nice gallery for a so essential topic !

04-15-2004, 04:44 AM
Here is a few of mine.


Wolf S
04-22-2004, 11:59 AM
short cam-flight: http://www.germanimation.de/movies/fabrik_indeo51.avi 1.9MB

and another one:

Concept sketch by Jay Shuster (http://www.germanimation.de/Stills/swe2_p26_concept.jpg)| Art of StarWars Episode II (http://www.amazon.com/exec/obidos/tg/detail/-/034543126X/002-0560435-8844054)

:blush: well both don't require that much knowledge about lighting but I like them.

:hmm: Wolf

07-14-2004, 09:36 PM
Well why not...these are a bit older but I like em.



I still like those traditional lighting and rendering methods..I like the "CG" look!! :)

07-20-2004, 01:07 PM
Very nice images for those who posted their early renders!

Here's a few of my first renders(well serious ones :-) )...unfortunately in the process of moving to Atlanta to go to school these pics are all I have of the projects :(. That's why they are in a low resolution. Well here goes:


Did this in '99. Everything was done in 3dsmax2.5. I think doing a render of cigarettes was popular back in the day so I tried to do one too...heh. Well the only post work on this was adding noise to simulate grain and color-correction.


One of my favorites even today....I just like the mood it sets. Also done in '99 and 3dsmax2.5....straight out of the renderer.


If you can't tell where I got inspiration from then shame on you. :) Done around 2000 I think....it pretty much when the QuakeIII demo(beta) came out. Made with 3dsmax3...only post was the lens flare and soft glow around everything.

Well blast away :-)

08-04-2004, 09:38 PM
These is modelled in Infini-D and Hash A:M - then exported to Radiance.
There is only one light - the sun, plus a glowing sky.
Sorry so big

08-13-2004, 05:32 PM

09-24-2004, 10:35 PM
here is mine, rendered in brazil r/s.




09-29-2004, 05:03 PM
the level of work here is too high, y need more hours to practice :D

10-01-2004, 09:51 PM
the level of work here is too high, y need more hours to practice :DHmm... if you speak about my work, i must say these are some tests to render fast the indoor scences in brazil. many people interested on speed and quality and they request a tutorial
about it.don't know whats wrong in your eyes. let me know.thanks.

10-05-2004, 04:43 PM
Very very strong work indeed IMHO,

As a CG lighting apprentice, I have some questions...

-What are the good step to learn and practice CG lighting?

-Is it usual for you to do some post-process to your images in Photoshop-like app, or do you show it straight out the render app?

-What is the most challenging context for CG lighting, in a general way? Outdoor, Indoor, etc?

-Any must-have books? Is Photography books are useful?


10-12-2004, 01:08 AM
I did this image as a tribute to the heroes of 911 for my 2001 Christmas card.


10-29-2004, 06:35 PM
Some great shots everyone! Here's some stuff I'll throw in. All done in the standard max render. Lots of bounce light faking.

I had lots of fun lighting this guy:

I had an unhealty obsession with folesent lights for awhile. I really liked the sick stark mood they gave off. Here's one where I was trying to achive the same mood that they gave me. All standard max render with lots of post work to the colors in PS.

More bounce light faking practice:

I hope you like...

11-05-2004, 11:56 PM
heres some stuff Ive done:








Quictime VR room

Sorry for the overkill :love:

11-06-2004, 10:57 PM
Andrew W & Percy Daman..........Your work is unreal. Not only the lighting, but the images and renderings complete the work brilliantly

11-07-2004, 02:41 AM
Thanks jophus! Just representin all of us that dont do this for a living yet :) Enjoyed looking at all of your guy's works.

11-07-2004, 04:49 PM
PercyDaman: If you don't mind, I would love to know your lighting setup for this image that you created, do you mind sharing it?


11-07-2004, 04:53 PM
sure no problem. i used vray so I put large area lights at all the windows set to really low multipliers. Theres a direct light for the sun. Then I played with exposure settings until I liked how it looked.

11-07-2004, 10:10 PM
Of course.....Vray.......i have to look into getting it. All nice interior renders that i see are rendered using Vray. I'm using Max6 and messing around with skylights and lighttracer, but i can't seem to get my lighting right.

11-07-2004, 10:21 PM
I haven't used it, but I dont think its all that different. Just the way you have to approach it. Oh and speed of course. :thumbsup:

11-19-2004, 08:36 PM
Another hobbyist work, using freeware tools. I guess there is not much else to say. Wings3D is a polygon modeller with the most intuitive interface I ever tried. Feels simply natural. Rendered with POV-Ray, for which I have a great affection and long time experience.


11-20-2004, 07:19 PM
wow very nice work, would be great even if it was rendered with a multi thousand dollar package...

12-07-2004, 12:26 PM
A little image where I tried to work the same way I do in a studio.
Maya Software render

Arturo Chomyszyn

12-17-2004, 08:05 PM
Hello. I must say there is some really nice work being shown on this thread. I am going to tentatively put forth a few shots from one of my favorite projects. Just to see what comes back. I come from a stage lighting background, and I've been trying to work with that style of lighting in 3D, but man is it a whole other world in there. As I'm sure you all know. Anyway, enough blathering, here be my tentative first entry to this forum:



12-21-2004, 09:04 PM
I think this is my best one in lighting. Great images you have posted here.

12-22-2004, 02:46 AM
Did you use Vray for your renderer? Nice interior scene, but i noticed that the chair seems a little small compared to some of the other items on the room and why is there a cabinet right in the middle of an opening?

12-22-2004, 12:32 PM
jophus14 - no I used mental ray. It is quite a old image and now Im using Brazil. And the chair I think you are right - I realized it only now. Noone noticed this befor. The cabinet is there for zoning the space between corridor and living room.

12-22-2004, 01:27 PM
great job with the lighting. i'm having a hard time getting the lighting right in some of my scenes when using mental ray. Would you mind posting your lighting setup for me. I would appreciate it..................Jophus

12-22-2004, 01:50 PM
I have to dissappoint you - I tryed to rework this scene in Brazil and I lost all the settings :banghead: but I can tell you that I had 3 sphereical area lights in each window(2 in the corridor and one behind the camera), one rectagular area light above the cabinet and 2 omni lights in each lamp. I used photon GI with final geathering - it is quite easy to set up

12-22-2004, 02:11 PM
Firstly there are some great images here!

Here is one of mine. It was from my university disertation project. It was created in maya and rendered using the standard maya renderer so no mental ray or hdri, GI etc.

Just lots of coloured lights, warm and cool colours, and soft shadows.


12-26-2004, 02:11 PM
here's one of my pics where i like the lighting. was for a cgtalk challenge few years ago.


12-27-2004, 10:21 AM
that is really good work. what software and renderer did you use? it looks really clean and crisp.

01-07-2005, 02:26 PM
Hi, heres probably my best piece of lighting and shading so far, ive only been doing 3d for 6 months, before that i knew absolutely nothing. I was hoping for maybe some crits on this piece. Only took about 4 hours.


First render.


Another render with bump on the floor.

01-07-2005, 06:38 PM
i like the quote you use for your sig............not alot of people know of Aesop Rok..

01-08-2005, 10:26 AM
casesensative - your images are absolutely underexposure - 90% of you image is dark - try to work on that. When you want to achieve night image try to use contrast.

01-08-2005, 06:22 PM
Heres another one i did that i liked. No radiostiy, just standard lights in lightwave.

01-24-2005, 11:18 PM
I have some stuff that's actually work in progress, but the lighting I kind of like,

this is where I'm headed now but I want the softer lighting back in, haven't worked on it since I got into filmschool. I guess I now feel more motivated to do something else
Here's hair rendering of the bat, no reference here. Just to get more out of shag:hair, skylight with gradient for geom and separate light(s) for specular and hair.
http://img127.exs.cx/img127/6946/vampie2small6jp.th.jpg (http://img127.exs.cx/my.php?loc=img127&image=vampie2small6jp.jpg)
And here I tried to match the lighting on the hair from an HDRI, I went for photographic, so think more in terms of tv ccd picture than beautiful :
boring backside:http://img189.exs.cx/img189/1078/hairhdrigeomintegrambocclude22.th.png (http://img189.exs.cx/my.php?loc=img189&image=hairhdrigeomintegrambocclude22.png)
and fronts:
http://img189.exs.cx/img189/8329/hairhdrigeomintegrambocclude65.th.png (http://img189.exs.cx/my.php?loc=img189&image=hairhdrigeomintegrambocclude65.png)http://img189.exs.cx/img189/7469/hairhdrigeomintegrambocclude10.th.png (http://img189.exs.cx/my.php?loc=img189&image=hairhdrigeomintegrambocclude10.png)As you can see she is my first model seriously finished, but I use her for experimenting now.
Thanks to ImageShack for Free Image Hosting (http://www.imageshack.us/)

01-25-2005, 04:13 PM
Here's a more recent one.
Softer light for starters, but I'm now looking at it on a cheap tft monitor, so I'll just let it go.
http://img171.exs.cx/img171/296/classicgarden0190dk.th.png (http://img171.exs.cx/my.php?loc=img171&image=classicgarden0190dk.png)

01-25-2005, 06:13 PM
here´s my fav, made with cinema4D XL6, rendered with Cinema4D XL7 but no radiosity.


02-10-2005, 07:53 AM

I'm a beginner with lighting, I tryed to make realistic enviroment light for my new model. But I have verry little knoledge of light settings, here is a render made in 3ds max 6 with finalrender. You can see the light is bad, how can I make simple realistic lighting. And what are the settings that nesserly, please can someone explane what I need to create and set?


02-15-2005, 09:26 PM
yikes start by posting jpegs instead of bmps... what kind of lighting are you going for?

02-26-2005, 11:25 PM
Hash seems to have finally worked out a pretty nice radiosity implementation for Animation Master, so I decided to re-light an old (1999) scene with it:

02-27-2005, 11:32 PM
No GI or final gathering or anything used in these :) I'm kinda happy with the feeling I got from them. Even if they are a bit rough. (Lighting studies)

I edited the images, they were rather large

03-01-2005, 10:35 PM
http://thirdeye.cgcommunity.com/images/gallery/teapot.jpghttp://thirdeye.cgcommunity.com/images/gallery/winnie.jpgthese are prolly my favorite

03-29-2005, 02:01 AM
I love the pooh image. Nicely done!

03-30-2005, 06:00 PM
nice thread. i like the way it is coming,

here is one from me, i used 3dsmax 6 scanline renderer to render this one. modeled also in 3dsmax. post edited in PS.


03-30-2005, 06:07 PM
very nice textures. Are all handmade in photoshop?

04-15-2005, 05:16 PM
Here is a scene in which I used a hdr-image.
No other lights was used. Rendered in Lightwave 8.2.

05-21-2005, 01:42 PM
I ve seen this images a very long time back. almost 3 years back when i just entered in 3d. I was simply amazed to see this kind of work. I was also wondering if this kind of images are really possible . I'm still working on this kind of images. Achieved it few times. Ur style of lighting is very cool and the render is very very good. Did u use any 3rd party renderer?

I'm glad you liked it.[/QUOTE]

05-23-2005, 10:35 AM
what have i done haha

05-23-2005, 11:24 AM
maya software render

render time per frame 800x600 about 5 min on AMD 64 3500+

the lamp is asting some wierd shadows but...it's nice I think :)

05-23-2005, 12:54 PM
my all-time favourite is arlid wiro's snowtrapper, which is the image that brought me to 3d

this was rendered by arrival from 3darrival...i built a scene with similar geometry becaue i was thinking that this is a photo


06-10-2005, 01:44 PM
This was the bit of work I was most pleased on lighting wise. Also I like the fact that the image only used 2 bitmap textures. Standard Max renderer with only spots and omni lights, no GI.

07-14-2005, 11:23 AM
ballistic: great AM render! lovely lighting. :buttrock:

thirdeye: wow. all three are great. Pooh is my fave tho ;)

kuui- niiiiice I have a massive soft spot for achitectural pieces.. (I'm a frustrated architect at heart) :thumbsup:

07-27-2005, 01:36 PM
Hi all my first post here..... I render in maya with 64 lights (dome) and 5 lights for make ambient color.

08-09-2005, 11:07 AM
Hi Diego.
Nice work!
Is it a photo with a modeled ship?
How much time did it take to render?

08-09-2005, 07:15 PM
sorry, that link got brken. here is the new link for the image.

thanks for your time,

08-13-2005, 03:36 AM
Hi Diego.
Nice work!
Is it a photo with a modeled ship?
How much time did it take to render?

Hi Masnado, thx for post, only ship modeled, about render time, 2min. thx again :)

08-14-2005, 04:42 PM
Hi Masnado thx for post, only ship is 3d, about render time, 2 mim whith imageplane. thx again.

09-11-2005, 03:51 AM
Hi Diego, nice work.
Do you work in Matrix? I am right?

10-04-2005, 03:30 PM
Hi Philipe, I received the invitation but the Metropolis declared "SHUTDOWN", lost the contact.

link of a personal project (WIP) with a friend mine. http://http://www.illusiongraphics.com.br/diego/tocaia.jpg (http://www.illusiongraphics.com.br/diego/tocaia.jpg)

Thx for post :)
Diego Avesani

10-21-2005, 12:13 AM
Hey...first post.

Been here since ages.

This is a total wip...Please comment the lighting only.
Im awared about the rest... ;)

11min - MentalRay 3.4 - Baked GI and FG.

Thanks guys.


10-30-2005, 10:25 PM
I just realized there was a section for Lighting here at CGTalk!!
I think this will be one of my favorite places now to start posting!!

Here is what I have recently do.
I don't really know if I have a favorite, would be good to see if you like one in particular.
If I had to chose, it would probably be the lock, cause it has something tiny but special in the reflection. Other than that, well, you tell me.

12-06-2005, 12:05 AM
I had a lot of fun doing this little test on shading and lighting... and i learned a lot of course :)



12-09-2005, 10:21 PM
ppgingras: looks nice! one thing that is standing out right now is the shadow value. try making it darker closer to the object casting, and then softer as it falls off. also towards the top its very hard to tell whats going on in that super bright white area. nice job though dude

12-12-2005, 08:32 PM
It was rendered with Vray few months ago. I like the beautiful sunshine in the morning. Enjoy.

12-30-2005, 11:30 AM
Hey guys,

I didnt do any lighting before, in fact, bad composition and lighting are the two reasons why I think my stills are always so crappy... I'm now trying to up both skills a bit... cnc is very welcome...

01-05-2006, 09:34 PM
Hi Brian and Jeremy.
It's great to see you guys here, like the good old days on 3DRender.com
You guys may remember these. They were done straight after the release of Jeremy's book.




01-05-2006, 09:36 PM
These ones I have done recently. Am happy with the overall play of light and colours.



01-06-2006, 01:27 AM
the Simpsons versions of Jeremy Birn's book cover are hilarious!!! :D
I bought that book years ago, and each time i looked to that image, i admired the technical achievement and stunning example of lighting, a clear inspiration for me in those days... now i have a laugh also!!
And they are pretty good btw.:thumbsup:

and the book name is:


by Jeremy Birn
a New Riders publication (2000)


01-13-2006, 03:33 AM
all these images have been so inspiring and educational. keep posting them up!!

here are images from my thesis that i finished at ringling in may:

01-13-2006, 03:34 AM
annnnnnd some more (it takes place on a stage so the lighting changes with the mood of the characters)

01-13-2006, 03:36 AM
the 3rd installment

01-13-2006, 03:37 AM
the last ones, promise

01-13-2006, 03:49 AM
Love the lighting choices in your ballet piece. Very vibrant and full of life. Good staging as well. You should post the animation this came from. :)

03-09-2006, 08:49 PM
wow, so many great lighting setups, inspirational :D

Here's a couple of my old things on deviantart (picked lighting favs... feel free to look through others)

http://www.deviantart.com/view/26955152/ (gooptastic - realflow+max+vray)

http://www.deviantart.com/view/30018701/ (classic max - max_vray)

http://www.deviantart.com/view/22878238/ (help - cinema 4d)

http://www.deviantart.com/view/22715541/ (empty - cinema 4d)

03-17-2006, 11:11 AM
Many Of my Fav Lighting Scenes are here :::

www.angelfire.com/planet/3d/cg_album (www.angelfire.com/planet/3d/cg_album)


Tak Tak
04-06-2006, 04:16 PM
sorry, that link got brken. here is the new link for the image.

thanks for your time,
Oh men! That one is very very nice! I'm working as animator now, but I'm getting more and more intrest about lighting and rendering stuff. Thank you for giveing me some inspiration :)

04-14-2006, 07:53 PM
Hi all!!!

Great topic and very beautiful works.

I love lighting and that's my lasts works.

A friend of mine, Raul Tabajara, create this image for Spetacular Challenge and i only re-light after a time.


And this frames are of Fragments short movie (in production).


04-17-2006, 01:34 PM
great topic!!!great work everybody
this is one of my favorites still even if its now more than 6 years old
done in maya in time before GI and real caustics
second one is painting but still i like lighting and colors hope you too!
done in photoshop+watercolor

04-21-2006, 01:59 PM
a dark day
3ds max radiosity

05-03-2006, 09:01 AM
Hi, im new here ^^

This is my last scene, a light redone from an old one i made long time ago.

Just omni light+small gi

05-31-2006, 12:29 PM
hi nice work

what r the technices did u used for matching sky and land.did u used any fog or else camera
coz iam not getting this look.
it s looking sharp even far away from camera.
can u plz help

You all have shown some very interesting work so far.

That picture seems to resonate with a lot of people . . . I suppose it's because there's more mood than there is content . . . leaves a lot of room for subjective interpretation.


I'm glad you liked it.

06-11-2006, 08:09 PM
zoki: I really like the paiting you have here. You said you used photoshop and wotercolor? does it mean you scanned the painting ans did some Photoshop work, or did you use digital brushes?


06-12-2006, 10:45 AM
This is a render i did in XSI 4.2 using Mental Ray and FG.

Hope you like it!



06-13-2006, 10:03 AM
:thumbsup: Hi all , here is one with Maya , mental ray , .....................


08-10-2006, 12:07 AM
so im that guy who doesnt think his stuff is up to par but i do hope to get alot of constructive criticism back so i can get better. Heres a loading dock scene i rendered in 3ds max with vray. (hopefully my upload works im kind of new here at cgtalk)

08-23-2006, 03:22 PM
hi guys
this is first time me in this forum,first of all i would like to thanx all u people who is helping each other in different way to learn the things n when i m going throug this forum i realy come to know it will going to help me lot

i have some images which is created with 3dsmax 8 & rendered with VRAY i would like to hear ur comments n suggestion over it to improve my skill

i have some problem while rendring it it take first long time to render n have some noisy effects

but u see n let me know ur comments


09-19-2006, 09:05 AM
ignore this message.ive edited it.this mesage is not meant to be here.:shrug:

09-19-2006, 09:10 AM
Rendered in vray using 3ds.basically a lighting play around with meshes i already had from other projects.basic textures :D


09-19-2006, 08:56 PM
This are one of my last renders where i put a lot attention to the lighting.


11-05-2006, 03:57 AM
I'm a huge fan of that Self-illumination piece, kutsche. The lighting is awesome, as in all your works...If you were willing to share any tips, I'm sure there would be many people here willing to listen ;)

A little GI test I made...I wish the ground plane would look a little more...substantive...I'll keep playing around with it, but If anyone has any suggestions or tips I'd love to hear them: http://img172.imageshack.us/img172/5702/guylj2.jpg

11-24-2006, 03:07 PM
well i just started lighting a bout a a 2 weeks ago so hope you like

12-15-2006, 09:27 PM
Hello all

This first one is very old...but near and dear to my heart. It was built in Bryce 4 about 7 years ago now...

All models except the fruit are boolean I built...I built all the materials in Bryce myself...but of course there are problems with the rays the fog came out wrong. The faked caustics caused artifacts on the glass...I remember this broke my very old computer doing this...I added the border in psp.


this next one was done a few nights ago...I'm building a few fake jade (resin) materials in Poser 7. The model is prefab but that's just to showcase the shader. This is back lit only with an hdr file that I made from a photo I shot in Vegas at Ceasar's Palace. A regular poser light does not have the same effect. The material is a little cloud heavy...and no there is no prefab in is shader...I've built it all using the nodes available in poser.
I building this to use in Vue 6 because as I'm learning how to create materials in Vue I like to compare them to what I know...it's a weird way of learning but it works for me:


01-18-2007, 02:28 PM
hi..gr8 work so far..
this is one of mine. this image is from my newest project called 'Time never stop'
suggetions plz...


01-18-2007, 02:29 PM
hi..gr8 work so far..
this is one of mine. this image is from my newest project called 'Time never stop'
suggetions plz...
Image>>> (http://i85.photobucket.com/albums/k41/sagarkarwa7/goodday.png)

01-18-2007, 09:30 PM
Here is a new one. It is my fav cause I used only one light to create it.
Rendered in LW using FPrime 2.1, no plugins, HDRI, or texture maps used.


05-17-2007, 04:11 PM
Tirjasdyn, I enjoyed seeing the old bryce art you displayed. Bryce 5 was the first 3D software I ever used and I've got some old pictures of my own that may not be very prety, but hold sentimental value because they were my first attempts at 3d...

I also noticed teh caustics are on the wrong side of the glass. :)

Yay bryce!

05-18-2007, 05:51 PM
Hi folks, some of my stuff, done for a last year or two))
Brazil r/s, no GI ( fake gi)
Same tech, but less amount lights sources, but a lot of photoshop work:
Brazil toon:

06-04-2007, 12:20 PM
Just thought of a Virus and did this

07-04-2007, 03:43 AM
I go into my plugin manager to look for the "Renderpasses" option to load it, and it's not there. My Maya doesn't have it. I think it got destroyed during the downloading process when I installed it. Is there anyplace I can go to get it back? Also where can I go to learn how to use the renderingpasses attribute? I know very little and I want to know alot.

07-04-2007, 06:39 AM
I go into my plugin manager to look for the "Renderpasses" option to load it, and it's not there. My Maya doesn't have it. I think it got destroyed during the downloading process when I installed it. Is there anyplace I can go to get it back? Also where can I go to learn how to use the renderingpasses attribute? I know very little and I want to know alot.

Wrong place to post this dood.... anywho I know we already figgered it out for ya.. :thumbsup:

08-26-2007, 12:24 AM
Ok this is for anyone who loves Mental Ray and VRay. I want to render my scene with a higher resolution so that I can start printing them out at about 300 dpi. or something around 150 dpi. Where do I go to change the resolution settings in VRay options and the Mental Ray Options (I use both Renders sometimes) Im doing this stuff in Max. Mental Ray for Maya I know how to change it's resolution settings but max.....I have not a clue. HELP ME PLEASE! lol thanks

10-16-2007, 11:22 AM
some of the works i did. Comments on light and render are welcome!



10-24-2007, 08:44 AM
i did this scne about a month ago, in the middle of the night,
there's just one light, i love the way it looked.
i am proud of this cause it was my wallpaper for a few days and two of my friends
thought it was a real image.there's not 3d artist thou, there musicians, but it meant a lot to me.

10-24-2007, 10:09 AM
Lookin good there Daggie...!

I did this recently for my church. Original logo at talkinchurch.com. Nothin super fancy, but it came out pretty dern good in my opinion.


10-24-2007, 11:41 AM
sexy lighting on the logo phix314.
i like it.

03-09-2008, 12:40 PM
Done with Maya & Mental Ray

04-17-2008, 04:27 PM
Hi Friends.... this work was done using radiosity in max recently.......please send in your comments as if what more can be useful into it......... file:///G:/radosity.jpg

04-23-2008, 03:05 PM
They aren't nearly as good as what you guys have, but here's some lighting tests I was playing with today. Unfortunately, it's nothing more inventive than three-point lighting right now.

The head was a joint-effort between my girlfriend and myself for the US FIRST Autodesk Visualization challenge.

05-05-2008, 07:33 AM
can any one get me a idea of layer renders like specular, color, diffiuse, in maya 8.0

thank you

05-05-2008, 08:21 AM
I think you done very well with your renders here.
You know interior lighting.
You used max and radiosity right.
You should start using vray cause i know with what uve done here your gonna get some awesome renders form vray.Its very good.
Easy to learn also.

05-08-2008, 10:48 AM
Thanks Daggie...i'll also try that here.....

05-20-2008, 09:00 AM
I like the whole pictures and the lighting! it feels very Great .

08-20-2008, 10:44 AM

02-20-2009, 12:36 AM
A scene im working on, this is the basic setup.
More models (maybe aplant, lamps etc) coming. As well as several light set-ups.
This is thus a starting point, so let me know what u think :)


02-25-2009, 01:59 PM
plz anyone tell me how to bake light. i m in very tension if any plugin use for bake light

03-25-2009, 05:27 PM
It´s my first realistic render using maya and mental ray, i´m work´s 8 years using 3ds max, and on last year i migrate to maya to works with a render/lighting artist.. In this scene i create shaders, lighting, render and comp. Usin maya, mental ray and fusion..


03-30-2009, 07:55 AM
Wow some absolutely stunning pieces of work here! I gotta pull my finger out and start learning more about how to do stuff in Max!

03-30-2009, 09:10 AM
Here's my new studiosetup including a macrotent for jewelryshots and other small stuff, it's currently a work in progress and these are some of my testrenders.






Btw, this entire studiosetup will be on sale when it's finished. :)

/ Magnus

03-30-2009, 10:40 AM
Here's my new studiosetup including a macrotent for jewelryshots and other small stuff, it's currently a work in progress and these are some of my testrenders.
/ Magnus
Nice! :thumbsup: I had the same idea at some point. Though I really don't see a practical point, unless it really provides some practical benefits, except from you have a "real" studio and work as a photographer. It's more for fun I think. ;)

04-23-2009, 04:35 AM
hi ...i want to thank the cgsociety people for bringing up such a plateform where we can learn and grow.
i am new to 3d field and lighting is my fav. part in 3ds max(the only part i know ..and thts too a little...lol). all my these renders are in 3dsmax mental ray.






04-29-2009, 07:52 AM
Well I m just a budding lighting artist so the image I m showing need c&c's plzzzzzzzzzzzzzzz. these images are my best as far as I m concerned......

05-26-2009, 07:23 AM
hello guys this is my first upload on this forum, i need you critics or anything that you want to say about my image.
thanks guys

06-29-2009, 02:24 AM
Here's my new studiosetup including a macrotent for jewelryshots and other small stuff, it's currently a work in progress and these are some of my testrenders.

Thats an interesting idea, as right now I'm more biased to a photographic render approach. If you finally make a dvd I'll buying it (if for maya too and not too expensive).

I have a question, do you really get the light go past through the umbrella, or it is just for reflections? (placing light in front)

Kenny Hootkins
07-15-2009, 03:25 AM
So much inspirational stuff here.

07-15-2009, 07:43 AM
I completly forgot i posted in this thread until i noticed someone just posted here today. I'm sorry!

mister3d: the benefits of using a correctly built setup like this one is that you have the actual studioprop to work with as then you get a much better sense of scale and realism as you're planning your "shot". Because with these props you have to position them and rotate them in place just like you in a real studio would move and rotate a lightingprop for your shot. So this setup will definately give you that real feel instead of using just simple imageplanes or standard emitters in your 3d application. This is like the real stuff!
Also another thing they help improve is in reflective surfaces on objects, you will get proper reflections from these props as you would in a real studio when you photograph anything reflective there, the diffusers and umbrellas all throw a typical looking reflection in a surface. This setup will help you with that too. And much more! :)

Dogway: Thanks :) these studioprops will be released but not on an actual dvd, they will be downloadable content. And they will come at a nice fair price, don't worry. They won't be as expensive as it's real life items are hehe. About light passing through the thin cloth surfaces, that really depends on the renderengine you use. If it has a sss material which can be applied to singlepoly thin meshes or not. If it has that then yes light can pass through and you will get correct soft light. I have tested this in Modo and it works very well there. More info about when the official release of these props will be announced soon..

/ Magnus

08-17-2009, 08:19 PM
ivanjames: Your artworks are overburned in some places, also modeling is very simple but it is not a place to tlak about that:D

What renderer do you use?

08-20-2009, 04:20 PM
Hey again posted my favourite lighting piece:

08-21-2009, 12:20 PM
just two small tests I did


08-24-2009, 03:04 PM
hi, guys!
who has realistic late evening renders with candle light?

09-30-2009, 11:08 AM
Here's my new studiosetup including a macrotent for jewelryshots and other small stuff, it's currently a work in progress and these are some of my testrenders.
/ Magnus

Have you also tried to make a light through a whiteboard? Lets say you use a light source behind a plane, and the plane is a sort of white board that allows some sort of light through.
I tried it out and it works actually pretty good, of course you can do this with out it. But still pretty cool :)

12-08-2009, 04:53 PM
Hey everyone, just thought I would post my favorite piece of artwork.

This is part of my Demo Reel. Which is relatively recent work.


I have a few other pieces in my portfolio I love as well, but this is my fav. I will try and make my presence here much more prevalent but I usually lurk and read more than post :)

If you are curious, I Lit and textured this scene. The models were provided by Joel Durham.


12-08-2009, 05:36 PM
Gawlee... these last few are amazing. Shave and haircut is really solid. Fantastic textures. The studio setup on the last page is just crazy! Very photorealistic...

12-08-2009, 06:36 PM
I'm so happy this thread is still going, despite now being a little embarrassed by the ancient pieces I posted to kick it off.

12-08-2009, 06:39 PM
dboydesign: Yeah i have done that, actually my whole setup is based around emitting light through thin cloth, just the way the real props work in a photostudio. I'm not cutting any corners. :) it works very well, ofcourse it depends on which renderengine you use. In some it works better and in others it works poorly.

phix314: Thank you very much! :) i'm glad you like it.

Here are some new images i rendered using a updated photostudio setup. These scenes are prepared and rendered with Modo 401, enjoy! :)
Btw, no postwork has been done on any of these renderings. They are all straight out of Modo.


/ Magnus

12-29-2009, 12:49 PM
Nice piece Troy.

Other than the mug, everything looks very "used" and re-cleaned. I like that

12-29-2009, 04:20 PM
Hi all,

This is one of my first work(2007-2008) . done in 3ds max, rendered with mental ray.


02-08-2010, 03:58 AM
I've been modeling for about a year and have only recently (like weeks) started experimenting with lighting and rendering. So far this is the one that I'm most please with....any critique is highly welcome.

Made in Maya 2009, rendered with mental ray.

03-31-2010, 10:39 AM
Its not usually what i like to do but i kinda dig the mood it gives me.. makes me hungry also lol
BTW troy that image is amazing

03-31-2010, 05:40 PM
Hey thanks for the comments Yeminius, Jeb. Sorry I haven't been here in a bit, just have been busy with life. Working on new projects all the time.

- Troy

03-31-2010, 08:52 PM
WOW. Some inspiring work here.
Perhaps one day i will get there. Currently have been working on my 2nd CG project.

Kind of embarrassed showing this.
http://img249.imageshack.us/img249/782/lightd.jpg (http://img249.imageshack.us/i/lightd.jpg/)

04-01-2010, 01:22 AM
That's a great start man ;)

at first you will love it (and is not a bad thing)... but don't depend on the sun and sky to make light setups all the time because if you don't try other light challenges you won't go too far. (supposing that's what you want to do later)

best of luck!

04-21-2010, 01:03 PM
Maya software render with occlusion pass. no gi and no fg......composited in digital fusion.

05-12-2010, 12:46 PM
sooo good :O :eek:

05-17-2010, 05:43 AM
Wow rajasanthi, that's very awesome!! Nice work!

06-25-2010, 07:01 PM
Here is my best render so far... I am still a noob, I dont know how to make pics realistic, i dont understand radiosity, and I dont know how to make a normal looking sun... but i hope you enjoy it.

06-25-2010, 08:08 PM
gud....u just need to work on shading and texturing...thats it...

06-25-2010, 08:14 PM
gud....u just need to work on shading and texturing...thats it...

What do you mean by shaders? :beer: do you mean shadows? or what? and do you know any tutorials about it?

06-25-2010, 08:22 PM
i mean the materials u are using to define the objects...1st understand the natural world and light...lighting is almost done by material definations and texturing...explore on them ...my advice is take a real photograph and make the same thing in 3d then match it exactly to the level best....all the best.

07-31-2010, 05:58 PM
Hi, guyz...
Here is my render of Jet Engine.
Lighting is done in V-ray.
Used HDRI image for reflections.
Feel free to critique or compliments.


11-25-2010, 01:28 PM
some tests with vray render and post in photoshop

01-20-2011, 07:45 AM
Hi there,

These are few frames from an animated short called "Hooked" for which i did the lighting,shading,rendering and 80% of the overall shots's compositing.

I had alot of fun trying to come up with an underwater look that will also fit our render budget, the challenge was healthy!

I use Lightwave 3d 9.6 , Fusion 6 and Photoshop.

Cheers guys!

05-11-2011, 07:47 AM
Nice piece Troy.
Other than the mug, everything looks very "used" and re-cleaned. I like that

I'm so happy this thread is still going, despite now being a little embarrassed by the ancient pieces I posted to kick it off. :)

05-24-2011, 01:21 PM
Hi all!

this is my last test-render on a scene modeled by myself in Maya. And I am trying hard to make it a nice job to get an award from any good galleries such as cgs or 3d total.

Rendering process was done by mental ray and post pro by Photoshop.

I strongly need your nice words to critique on me and show me my problems. thank you very much.

Here is the render before post procssing:
And after post pro by Photoshop(adding some brightness, contrast and grains):
And here's my only reference to model and render this scene:

06-11-2011, 07:32 PM
reduce refln on floor .

08-19-2011, 12:56 AM
reduce refln on floor .

I assume you meant, "Try to reduce the reflection on the floor." But I must disagree entirely. If you look at the reference photo, it's actually MORE reflective, quite a bit more. On the left, you can clearly see the details of the sliding shoji doors in the floor's reflection of them, for example.

@RasoulValli: I think you've done a great job here! Not precisely like your reference, but in some ways it's even better. And at a glance, I find your postworked render to be as near photorealistic as your reference, really! Good work, keep it up.

03-09-2012, 12:56 PM

this is my very first modell, made nealry 1,5 years ago, i just refreshed it with a new lightning, it is also my first "serious" lightning work. I am not completely satisfied with it but iam intrested in your oppinoions. I would like to get more details in the reflection, the highlights are very strong fron vray lights, but the reflection of the hdri seems lost.

whatever here it is: video on youtube (http://www.youtube.com/watch?v=-iJes4WSWxA&list=UUlH3g7zTb7l7rD9tz-c4RpQ&index=1&feature=plcp)

awaiting for your critics

05-07-2012, 07:48 AM
Hi, guys
This my real time rendering inside Unity3d



Check asset store:

05-09-2012, 05:41 AM
Hi .. I would like to have some feedback on my render. I am learning lighting and would like some guidance on what is wrong in the render and how I can fix it . .. Plz help me .. Thank you .. :)

05-09-2012, 11:21 AM
Hi .. I would like to have some feedback on my render. I am learning lighting and would like some guidance on what is wrong in the render and how I can fix it . .. Plz help me .. Thank you .. :)

That image is really cool, the mood is just fantastic, only thing i would add to it is some volumes passing through the trees and maybe some floor fog. other than that i really dig it.

05-18-2012, 07:01 AM
That image is really cool, the mood is just fantastic, only thing i would add to it is some volumes passing through the trees and maybe some floor fog. other than that i really dig it.

hey man .. thanx for the feedback .. I will look in to that .. thanks alot .. cheers .. :)

06-20-2012, 03:11 PM
I'm a student and this is my first attempt at cinematic lighting, enjoy!
I consider it final, but I always like critics! :-)

edit: Made for the CG Lighting Challenge #16.
I did the lighting/Rendering/compositing, and some minor modeling.

http://www.patrickprobst.de/wp-content/uploads/2012/08/SpiritOfOptimism11.jpg (http://www.patrickprobst.de/?p=59)

07-03-2012, 08:40 PM
which is cg? This is a match to live project I did in school. Any critique would be appreciated. The full breakdown is in my reel: website listed below.


10-03-2012, 11:52 AM
the one on the right?

10-05-2012, 12:35 PM
Hi all, Im used some old stuff for studies if mentalray for Live Action, follow some studies I hope you like it.

10-15-2012, 02:33 PM
Hi all another piece, hope you like! Thx.

01-08-2013, 09:51 AM
That is good zartan, I like the colors of this work

01-17-2013, 03:24 PM
That is good zartan, I like the colors of this work

Hi miras, thx you!!! :)

03-06-2013, 03:47 PM
Hello everyone! I've seen so many wonderful works in this thread!

This is my first attempt to Lighting, what do you guys think about?

08-16-2013, 11:23 AM

Here is the link were u guys can have a look to my works