View Full Version : weighting vertices
loqutos 02-16-2004, 10:01 AM Is there a way in Lightwave to add weight to a vertex? In Studio Max, you can change the weight of vertices to give a hard edge instead of a smooth edge. Any help or a tutorial someone knows of would be appreciated.
Loqutos
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Rabid pitbull
02-16-2004, 01:35 PM
But, have you even looked in the manual? Vertice weighting is very common inside LW as well. You can change the weight of sub-D objects to get the results you describe.
PetterSundnes
02-16-2004, 02:57 PM
The problem with point weighting in LW is that it does not work well when trying to weight an edge or a poly, it is rather individually weighting of a vertex (point) resulting in "pinching" rather than edge weighting.
Here you can see how Cinema4D works with vertex, edge and polyweighting. Not possible in LightWave:
http://petter.ms/forum/hypernurbs.gif
The best way to define edges in LightWave is to add another edge close to the original (i.e. using bandsaw)
loqutos
02-16-2004, 07:16 PM
I would like to take the time to make an observation about some of the participants to this site.
Although most are cordial and helpful, there are some who will take any opportunity to chime in with the....very old....very tired....very lackluster comment...
"Why don't you check your manual?"
If you are only interested in making stupid comments, and not answering the question...perhaps you should not reply to a post. I have seen this nonsense from a few over and over and I must say....It is getting quite old.
Just my opinion
Loqutos
BTW...petterms, I appreciate your help. Thanks.
LittleFenris
02-16-2004, 07:59 PM
Originally posted by Rabid pitbull
But, have you even looked in the manual? Vertice weighting is very common inside LW as well. You can change the weight of sub-D objects to get the results you describe.
Instead of phrasing it like this, why don't you just tell them its in the manual...maybe even give a page number. That would be much more helpful than you current statement. You either do that, answer the question at hand, or don't reply at all. While RTFM might be appropriate sometimes, its not in this case...as it looks like they are trying to learn LW coming from another 3D app.
This forum is for help, not badgering.
Rabid pitbull
02-16-2004, 08:25 PM
OK this is funny, fact is this is a very basic concept in LW. Anyone asking this question how he did has not even attempted to figure it out themselves. I get sick of the same threads appearing again and again. If reading the manual is too much work at least search the forum first. ;)
You want a page number? How about a whole chapter? Chapter 28 vertex maps. Pretty simple to check the index or table of contents to find this information.
LittleFenris
02-16-2004, 08:50 PM
Originally posted by Rabid pitbull
OK this is funny, fact is this is a very basic concept in LW. Anyone asking this question how he did has not even attempted to figure it out themselves. I get sick of the same threads appearing again and again. If reading the manual is too much work at least search the forum first. ;)
I guess the point is, if you are tired of seeing the same questions, don't read the thread, and don't respond. I've answered questions many times that have been asked over and over. Sometimes it might be a link to a thread that already answers it, sometimes I simply answer it...depends on my mood at the time. ;)
oh, and maybe some of the people don't have a manual to look at *cough* pirated copy *cough*. at that point maybe you just shouldn't answer the question at all. or as i said before, tell them the chapter or page number in the manual where the answer is. if they don't have a manual, they lose out.
loqutos
02-16-2004, 09:23 PM
Rabid Pitbull,
I have a licensed copy with a manual (which I checked)...I am not in the habit of asking for help if I had not done my homework first.
As I stated, I am currently used to Max...in Max, adding weight to a point is a no-brainer...in Lightwave, it is not as straight-forward. I simply wanted an answer to a legitimate question. If giving that answer bugs you, why reply at all?
This is a very good forum for beginners and professionals alike, but I tire of seeing that "check the manual" answer all the time. There are tutorials, websites and other resources you could point someone to...but give the website address, or the chapter number in the manual as was stated. Being a smart ass on a forum only sheds a bad light on you.
I have helped many of the users of this and other forums, If I cannot answer the question myself, I normally will not reply or if I do, I point the person to someone who can help.
Don't want to beat this dog any further. I just wanted to make my disdain for this type of answer known to those who care.
Loqutos
MattClary
02-16-2004, 09:45 PM
Originally posted by LittleFenris
oh, and maybe some of the people don't have a manual to look at *cough* pirated copy *cough
I think the nail-head has been hit! Why should we dispense free advice to those who have not paid for their software.
Rabid pitbull
02-16-2004, 11:41 PM
Originally posted by MattClary
I think the nail-head has been hit! Why should we dispense free advice to those who have not paid for their software.
Well I am glad that you said it and not me. Seems to me that there are only two reasons why questions like this are asked. Either the person hasn't checked the manual, or they don't have one. I guess in the future I will just ignore these types of questions, since responding to them is pointless.
NanoGator
02-17-2004, 12:30 AM
loqutos: I don't think LW will do the weighting you'd like to do. What you do have, though, is two tools that are VERY helpful in this regard. Bandsaw and Bandglue. BS is used to create slices in a row of polygons in order to make those hard edges you'd like . BG is used to zip them up back together. It's sort of like an undo for BS. It's not as nice as 'edge weighting', but the results are still quite good. :)
NanoGator
02-17-2004, 12:31 AM
Originally posted by MattClary
I think the nail-head has been hit! Why should we dispense free advice to those who have not paid for their software.
Because you're not the judge and jury? Because it's none of your business? Because being wrong means you're needlessly being mean? Because that goes against the nature of being a good helpful community? Because the guy is trying to find the Lightwave equivalent of the feature he's already used to?
Piracy accusations are in really poor taste.
loqutos
02-17-2004, 01:02 AM
I would like to thank all of you who have responded to my question in a positive way. I did not mean to get this type of thing started, it's just that I have had enough of people willing to smart off...but not willing...or knowledgable to help.
Here are a few pictures of the car I am building that all this flack was about. I did get it figured out. This is still very much a WIP...but wanted to show a few pics so far.
Thanks.
Loqutos
http://members.cox.net/loqutos/alfatop.jpg http://members.cox.net/loqutos/alfaside.jpg http://members.cox.net/loqutos/alfafront.jpg
NanoGator
02-17-2004, 01:04 AM
Can ya show us one part where you'd like to flatten the edges, and get the wireframe in the shot somehow? (If ya do that, I can show ya how to use Bandsaw to help)
sensai2nd
02-17-2004, 01:16 AM
Nanogator for mod! Nanogator for mod!
Oops, sorry, this is OT and I'm not trying to hijack or anything,but it just seems that lately, whenever some sort of flaming starts up, Nanogator comes in with his can't-we-all-get-along-help-not-harass-just-be-cool attitude and I just wanted to say . . .
THANKS. We all can always be a little cooler to our fellow artists . . . always.
Peace.
Pic-A-Card
02-17-2004, 01:22 AM
Originally posted by sensai2nd
Oops, sorry, this is OT and I'm not trying to hijack or anything,but it just seems that lately, whenever some sort of flaming starts up, Nanogator comes in with his can't-we-all-get-along-help-not-harass-just-be-cool attitude and I just wanted to say . . .
Yep, that's Nano. :)
NanoGator
02-17-2004, 01:23 AM
Preciated. :)
jinchoung
02-17-2004, 11:15 AM
yah, you CAN'T weight edges in lw....
the effect that you're looking for can only be created by slicing an edge close to another to create sharpness on the sds. a tool called bandsaw is ideal to just slice a chain of edges right along even an irregular outline to generate sharpness there.
as far as i can tell, although it's nice to have, vertex weighting is pretty useless except for creating slightly rounded off cubes and such....
god, this is one of those things where people answer quickly (oh so quickly) that lw can do it but it's sooooooooo tiresome to keep keep KEEP reminding people that weighting verts is not the same as weight an edge....
and alas, companies aren't really keen to tell you what they CAN'T do so it would be hit or miss on whether you could get the info you wanted from the manual.
and if you're in america, don't sweat it. round these parts, last i heard, you're still considered innocent till proven guilty.
jin
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