View Full Version : Animation: 10 sec club - c&c please
Mooncalf 02-16-2004, 09:59 AM Hey y'all,
After a bit of a false start last month, I'm trying to give another go at the 10 second club.
playblast (http://www.sabudesign.com/cgtalk/playblast2-15-04.qt)
I've finally got this to the point where I'm comfortable to start having it critiqued. It's about half-way through the sound file, and there's still a lot of stuff to be tweaked with the current animation... that's where you come in. :)
Please give me any comments you can think of to help me improve not just this particular piece so far, but if you see any beginner's bad habits starting to form, let me know that, too. This is my first honest stab at animating, so the more you can pick it apart, the better.
(just, you know... be kind about it) ;)
I look forward to your comments... thanks!
- M
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dmcgrath
02-17-2004, 07:13 AM
I don't really see enough to comment on yet. You have really limited movement on your character, so far it looks okay. I would exaggerate the movements a little more, but I like the backing away from the camera thing, that's cool.
I would like to see the whole piece roughed out before I can really give you any more advice.
Keep at it, and post more here. I keep coming back.
Mooncalf
02-17-2004, 07:52 AM
Thanks Dan... (it is "Dan", right? not "Don"?)...
The rest of the piece will pretty much be the guy turning around and walking away from the camera, so I wanted to get the first section with most of the movement set first... but I can understand that it's not much to go on.
I'll try to exaggerate more... get this: you should have seen it BEFORE. ;) I remember hearing so much advice given here for people to exaggerate more and more, so I did. This IS exaggerated. Guess I have to exaggerate THAT, eh? :)
I'll continue posting here... I'm determined to have an entry in by the deadline twelve days from now.
- M
Mooncalf
02-18-2004, 07:37 AM
Okay, I've got a bit of an update... I think the timing is a little better... It's still only the first 5 seconds (I didn't attach the sound this time).
http://www.sabudesign.com/cgtalk/blast2-17-04.qt
The thing that's bothering me the most is the big (now with SUPER exaggeration!) lean-back. I really don't know how to do that. The original idea was just to take a step backward and then step forward once--but that was way too subtle, so I've been trying to exaggerate and exaggerate it, but I think somethings wrong with the arcs... or something. Like I said, I'm still new, so I'm learning what to look for.
As always, any advice is appreciated. :)
- M
dmcgrath
02-18-2004, 10:50 PM
Since I know the sound already, it's okay for me. :)
Recommendations:
1) Starting his watch hand and arm in a down position (off camera). And then move it up a little bit before the other hand.
2) Try to mimic this shot you are doing in a mirror. The bigger the mirror the better. I'm pretty sure what you will find is that the action is having trouble reading because you are moving straight away from the camera. (This is probably why everyone is telling you to exaggerate your motion more, me included).
3) Now the exaggeration seems too much on the leg motion. You have him almsot going into a kicking motion. I would go back to the other leg position.
4) Make him lean back to the camera on the "I'm having an old friend..." part.
This is a good place for you to work on. Don't get caught up in finishing all ten seconds. The first 5-6 is more important.
But, if you are happy with the first part..
I think for the end part: right after the end of the dialogue, but before the "bye!" make him run away from the camera, you can scale him down at the same time he is running to make it look like he's running away really fast.
That should give you some more to look at.
-dan
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