View Full Version : Martial Art Animations
fallencat 02-16-2004, 08:30 AM I post something in the 3D WIP, and I hope you guys at Animations forum have a look too ;)
http://www.cgtalk.com/showthread.php?s=&threadid=123124
thank you
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Pinoy McGee
02-17-2004, 06:44 PM
You put in lots of work here, bud :)
Areas to improve:
- anticipation
- timing and momentum: especially flips, one would expect a lot of energy to drive the body to make these moves
- better separation between sets of actions: employ a "rest" or "beat" to set up combos; right now, it looks self-conciously animated; combos are mashed together as opposed to blended in or staged more effectively
Good luck.
fallencat
02-18-2004, 02:30 AM
thx for your comment .. right now I am adding some pause here and there...
I will consider ur ideas when I am doing the final tweaking.... thx ;)
adavies
02-18-2004, 09:54 AM
Hey fallen cat, you've madea good start there. One thing I noticed is that things speed up and come to a halt too quickly. You need to pay attenion to what forces are acting on the body at different times and how they are affecting it. something that is stationary stays stationary until a force is applied to it, something that is moving stays moving until a force is applied to it.
so when your guy is doing a kick, his leg goes out and comes back down to the ground which creates a force running from the ground and through the leg to stop him. you need to show that the parts of the body have mass and that the forces take time to have an effect - this is what they call slow ins and slow outs. Not only that, but you need to show WHY the body is speeding up/slowing down - you do this by contacting the foot to the groud before he comes to rest - that's where the opposing force is coming from. if you stop him before this it will look odd as there will be no reason for him to stop you see.
hope I haven't confused you!
Andy
nismoS132
02-18-2004, 04:37 PM
http://www.xiaoxiaomovie.com/index02.htm
this guy has pretty good martial arts that you guys might like to use as reference. not sure if anyone else has posted this link since it's my 1st time in this section of the forum.
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