View Full Version : how to approach cat run cycle?
joconnell 02-16-2004, 12:59 AM Hi Folks,
I'm pretty much an animation n00b after doing mainly modellling / particle fx stuff for the past few years and now I have to get some creature animation done. In this case it's a lion running towards screen. I've got a good few references like the muybridge photos and some video footage of a lionness running but I'm finding it difficult to get anything that looks fluid. I can get say the body moving nicely and then when I go to do the legs, I have to make adjustments to the body animation to compensate and the entire thing ends up looking horrible. I've spent a good few days getting no worthwhile results and I was wondering how any of the full time animators would approach something like this? would you start getting the roll of the body looking nice and then add the legs in to suit? or would you do the extreme poses first and then work out the in betweens after?
The amount of subtle overlaps is kind of getting to me as I can't get the results I need - any thoughts would be great :)
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skurge13
02-17-2004, 03:21 AM
Funny you should post this...I'm having a similar problem. Hope someone can give us a good reference tut or some advice.
Streetgrime
02-17-2004, 04:29 AM
Hello guys,
I just bought the animal motion show. Its put out by "Rhino House"
The clips of animals in motion they give you is somewhat astounding. they really put together a quality product. The assortment of animals included is really impressive too.
The link is rhinohouse.com
hope that helps
heh .. and NO... I dont work there.
joconnell
02-17-2004, 11:34 AM
Is there any side views of lions running in it?
P.S. I'll post some reference images later with movement for skurge13
joconnell
02-17-2004, 04:03 PM
Just as a starting point, you could take a look on www.freetoon.com which is an online version of preston blair's cartoon animation - it's a great book which disney use as a training manual, far as I know. Here's two animated gifs that I've been using as my reference - mainly the tiger as it's the type of run I need, plus there's less frames to complicate it. I really wouldn't recommend trying to rotoscope the entire thing, it seems to always end badly. I took about 3 key poses and then worked on the arcs in between and now I'm getting results.
Tiger:
http://www.joconnell.com/temp/cat_run.gif
Doggy!!!
http://www.joconnell.com/temp/cat_run.gif
Eadward muybridge thingie - again I wouldn't try rotoscoping it:
Tiger:
http://www.joconnell.com/temp/cat_ani.gif
I'll post my animation when it's done :)
p.s. they don't loop - do it yourselves :p
paul k.
02-17-2004, 08:13 PM
I would suggest that you take a different approach than just using video of cycling animals. Don't get me wrong I understand how that can really teach you a lot, but I think it will teach you even more after you understand the nature of a quadropeds walk ore a biped for that matter. I would highly recomend buying Richard Williams- Animation Survival Kit. Richard worked a Disney, Warner Bros. etc. and won an academy award for animation direction on Roger Rabbit. It really gets underneath what is happening with a character when they move and I have found it invaluable.
adavies
02-18-2004, 09:58 AM
the best way I've found to approach this sort of thing is to treat the cat as a whole, use your muybridge as reference and key the main poses, if you do that your animation should work out ok.
Animation motion show is GREAT btw, we have both of them here and they are so helpful and they DO have videos of big cats, well it's a tiger but there's not much difference!
joconnell
02-18-2004, 11:31 AM
Yeah I've kind of got it working the way I want it now - I used two poses from a tiger run cycle, made two more myself and spent bugger ages tweaking the arcs. Cheers for the thoughts and I'll pick up a copy of the animation survival kit next time I'm in a bookshop. :)
skurge13
02-18-2004, 10:13 PM
Are you feeling brave enough to post your animation so we can take a gander?
joconnell
02-23-2004, 11:51 AM
http://www.joconnell.com/temp/lion_run.mpg
Two things to note are that first of all it's supposed to be slowmo and it'll only ever be seen from the front so I don't care too much about the rear legs deformation (bad habit admittedly but I don't have time to care in this case). On to the hair next :)
adavies
02-23-2004, 06:27 PM
offset your legs dude
Kruvi
02-23-2004, 10:43 PM
Actually I recently had to make cat jump and run.
Basically what I used is varius film footage of cats running and playing around and also the same cat_ani.gif joconnell posted.
The outcome is quite nice if you get the correct timing, bone movement and correct mesh deformation.
Another useful resource could be applying Protons quick walkcycle tutorial, the basics apply.
joconnell
02-24-2004, 02:29 PM
ADAVIES:
Totally correst, I was working on a fluid cycle first and then was going to offset the legs, mainly the front ones as the back legs dont seperate that much. Any other thoughts? I'll stick up another version later with some facial animation and hair stuff.
ivo D
03-07-2004, 01:04 PM
im a reall noob in animation.. but now i start with the legs when i animate a walk.
body can be modified afterwords..the body movement is a lot easyer than the legs, so i dont let my bodymovement interfere with my leg movement.
im afraid that will , and would be the case if i did the body first..
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