PDA

View Full Version : Walk Cycle


Rols574
02-15-2004, 11:20 PM
thank you all in advance

crits are very much welcome thanks

its a walk cycle with a cartoony approach

http://mysite.verizon.net/vze2bh7m/walk3.avi

JBarrett
02-17-2004, 05:51 PM
Not bad for starters. :D

Some things to look at...

- some poses feel like they snap in and out. An example is the change of direction on his right arm/hand as it goes back and starts to come forward. Feels like the arm is hitting something.

- more push-off with the feet. Right now they just lift and come forward. Needs to feel like the feet are actually pushing and propelling the body in the direction it's going.

- add a bit more offset in timing between body parts

- it feels like he has weak legs, the way he doesn't hold his body "up" very long before it sinks back down (looking at up/down motion). Kinda feels like a determined old-man strut. If that's what you're going for, then cool! :) If not, then work on the up/down keys.

Cheers! :D

CGTalk Moderation
01-17-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.