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KnickKnack
02-15-2004, 06:49 PM
Hi everybody. I've been working on this on and off for about 6 months; I found it extremely boring to model but it was worth it in the end
:D

http://www.peterroe.com/3d/shelby.jpg

C&C welcome,

thanks

Thekkur
02-15-2004, 07:01 PM
Very convincing photrealism! I like the blurriness on the roof. But what's with the back of the car? The blur there is rather disturbing...

brogh
02-15-2004, 07:32 PM
Nice model .. but it'seems to me that in the fron part of the car near the left white band isn't the same profile as the right side, the shadow of the car isn't convincing, the model is great !! !!!:applause:

- Can we know wich sw you used ?
- hdri small spheron sample ?

also the glow seems to be too high, but in any case good work :)

brogh
02-15-2004, 07:34 PM
Nice model .. but it'seems to me that in the front part of the car near the left white band, and near the light isn't the same profile as the right side, the shadow of the car isn't convincing, the model is great !! !!!:applause:

- Can we know wich sw you used ?
- hdri small spheron sample ?

also the glow seems to be too high, but in any case good work :)

Dennispls
02-15-2004, 07:46 PM
looking very nice!!!

shaangfx
02-15-2004, 07:58 PM
wow i like this illustration..nice style

Kubik
02-15-2004, 08:03 PM
Could you please tell me, where you found blueprints for this model?

Guybrush
02-15-2004, 09:08 PM
very good work...booth model and rendering, iŽll just say to do a background to do justice to the gr8t model

KnickKnack
02-15-2004, 10:04 PM
Hi, thanks everybody for the crits and the praise!

Brogh, the car is symmetrical, its just that the perspective is throwing it off. This render here shows that they are both the same.

http://www.peterroe.com/3d/shelbywire01.jpg
http://www.peterroe.com/3d/shelby2.jpg

I know what you mean about the shadow, its a bit sharp, I've softened it a bit.

I used the Beach HDRI map for the lighting and reflection.

Software used was XSI and Photoshop. I love XSI for modelling but it's an absolute pain in the backside for materials and rendering; it takes so much work to set stuff up. I've got a shader tree here showing how I made the tyre texture:


http://www.peterroe.com/3d/rendetree.jpg

Guybrush, I am working on an environment next to put it into :D

Cheers peeps.

Guybrush
02-15-2004, 10:12 PM
im not complaining, but all i see on that images are a black tire :), anyway i think its a nice contrast, dont like to see that usual grey tires... waiting to see that background ur making

KnickKnack
02-15-2004, 10:27 PM
lol! I know, after all that, the textures aren't too visible! I'll try and get a render with enough light for you to see where all my hard work went :blush:

Dustin_Senos
02-15-2004, 11:01 PM
Great model, I like how crispt everything looks. The car paint is amazing aswell. Could i ask to see a RT of the car paint?

KnickKnack
02-15-2004, 11:33 PM
The car paint is a fairly simple material setup; the reflection is what really matters.

http://www.peterroe.com/3d/carpaint.jpg

Protoplasma
02-16-2004, 08:43 AM
looks great. i especially like the glare of your paint. i have to agree with the lil perspective error on the first pic and the "way too dark" tire rubber. the headlightmaps are maybe a bit too detailed ? there just noise visible. i guess the look fine at a closeup. everything else looks fine. I don`t know anything of lightwave so don`t mind me.
great work :thumbsup:

Supervlieg
02-16-2004, 09:10 AM
Very nice job, I like the rendering as well.

I would say the main headlight should be slightly more recessed into the cars body. They seem to stick out a bit too much on your model. Check out this reference:
http://www.fantasycars.com/derek/cars/images/ford/shelbygt500_1.jpg

Otherwise excellent job! And bring on the enviroment!

torbjorn
02-16-2004, 11:09 AM
man, nice piece of work. I'd love to have one of those ;)

Dustin_Senos
02-16-2004, 11:19 AM
Thanks for posting the rendertree. Unfortunatly it didnt uncover any super sweet techniques i could rule the world with haha. But anyways congrats on pulling it off with just a phong. Question for you, the glow on the spec is that post?

KnickKnack
02-16-2004, 11:34 AM
I do quite a bit of compositing in ps. I use the diffuse glow effect in the red channel to get that nice sunset glow on the second image, otherwise I use softlight or screen overlays and various other little tricks.

:D

brogh
02-16-2004, 09:59 PM
Hi KnickKnack :)

Yeah ! I was sure that it was symmetrical Maybe my eyes flipped for a moment, but it looked strange :P

Hope you can pardon me
:bowdown: :bowdown: :bowdown:

I've seen the other pic, nice work man !
like more the second one

Br0gh

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