Breuer
02-15-2004, 03:23 PM
Hi guys.
Inspired by my other texturing issue-post and the quick and good replies I'll try another one that's been bugging me. I want to have a diplacement map for a head I have created. I've created the map, very similar too the bump map and map it on in the object properties - cyllindrical, y-axis and automatic sizing, the same way i do for the other channels basicly. I also set tehe render subpatch level to a high value. The problem is that the map doesn't seem to beahave like the other maps, it just gives me the same result as if I'd used any other map or image : bumping around the nose and eyes.
Sorry if this wasn't formulated very well, but I just got up hehe...
any ideas?
breuer
Inspired by my other texturing issue-post and the quick and good replies I'll try another one that's been bugging me. I want to have a diplacement map for a head I have created. I've created the map, very similar too the bump map and map it on in the object properties - cyllindrical, y-axis and automatic sizing, the same way i do for the other channels basicly. I also set tehe render subpatch level to a high value. The problem is that the map doesn't seem to beahave like the other maps, it just gives me the same result as if I'd used any other map or image : bumping around the nose and eyes.
Sorry if this wasn't formulated very well, but I just got up hehe...
any ideas?
breuer
