PDA

View Full Version : Sasquatch Error


limkinkwan
02-15-2004, 01:20 PM
I want the hair glow on the head, so I specify the texture call " Human_Hair", and "apply fur only to name area". but I don't know what going wrong with the setting...when I render, no fur was appear ?
-I tried to select "apply fur to all area" but only the face has fur.
-I've select the "sasquatch" under "Image Processing", and I'veb make sure I select the correct object.
-Before that, I got no problem, I can get a pretty nice hair, but now...:cry: problem was come out, anyone can help...
Here is the reference of my setting- http://www.geocities.com/kkdsign/hair.html
:)

Rei Ayanami
02-15-2004, 02:12 PM
are you using any volumetric lights, because sas doesnt seam to render with them on. if thats the case you are going to have to render out 2+ passes and comp them together.

peanuckle
02-15-2004, 02:29 PM
Hmmm...Did you try to flip your poly's in Modeller?

pea~

limkinkwan
02-15-2004, 07:35 PM
I don't use any volumetric light, and I've flip just now, but the problem was still there.

I try to put others object inside the scene and apply sasquatch is ok ..nice fur, but my character still got problem.

I've convert it to bones, Ik, Morph mixer, will these effect the sasquatch rendering ?:lightbulb

CourtJester
02-15-2004, 11:46 PM
if it's a subd object, check the Object Panel to see if Subdivision Order is set to "Last".. IF so, set it to First or something else if your scene requires it. If that has an effect, check to see if you have the latest Sasquatch build, AFAIK the latest version is OK with "Last".

Is the object in layers? Be sure the Sas displacement plug is on the right one, Sas treats layers as distinct objects. (sounds like a "duh" thing, I know, but I'm suggesting everything I think of just in case).

Try boosting Sasquatch's "Surface Subdivision" up to 25% or more, as that can have odd effects something like this when set too low. Don't push that one too far up, as it can affect render time.

I also strongly suggest setting the Object Size field to a manual number (using the auto one as a reference), as that acts as a global scale control that can be a quick way to make big adjustments with just one variable, instead of tweaking length, density and coarseness all together.

limkinkwan
02-17-2004, 07:33 AM
Before that, I set it to "Last" and there is sasquast error.

I try set it to "First" just now, and the hair was appear, then I set it back to "Last" again I still can get a nice hair, everything was solve right now, thanks CourtJester !

:) :)

CGTalk Moderation
01-17-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.