View Full Version : texturing issues: velvet
02-15-2004, 03:20 AM
Im workin on a new character these days and dressing him up. I want to give him a velvet top, but having trouble acheiving any decent results. Anyone got any good tips on how to achieve a velvet look natively in LW. I could use plugins, but im running a mac so the options aren't that many.
I'd really appreciate it if anyone has got any tips.
02-15-2004, 03:40 AM
i think happy digital has a velvet shader they have for free on their site.
Hey, Edinburgh. I have the whole family crew in from Broxburn this week. They just bought a winter house here in Florida.
02-15-2004, 07:00 AM
Gradients in the color and diffuse channels with the input parameter set to incident angle.
Also adding a tiny bit of inverse crumple set to inverse helps.Set the scale to something in the mm range.
02-15-2004, 08:37 AM
I've also heard that setting the specularity to negative values can achieve a very velvety look.
02-15-2004, 09:47 AM
Incident Gradients are very helpfull here, dagnamit where's that texturing goddess when you need her!? (deities these days ;) - sheesh )
02-15-2004, 11:24 AM
I achieved this with the plug that recommends you roguenroll, I also added something of micro-crumple like well Larry says, but I didn't use gradients in difuse or color, I suppose than that would improve the effect.
02-15-2004, 03:04 PM
Thanks a million guys. I'll try those techniques straight away.
Rougenroll: well, there sadly only seems to be an intel version for that plug, but thanks still. Scotland - california? ohh thats one hell of a contrast hehe... wish it was me, I could use some tanning:)
01-17-2006, 11:00 AM
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