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View Full Version : Tim Albee 3Dworld Techiques


Julez4001
02-14-2004, 06:09 PM
1. surfacebaked hair

http://www.worley.com/TutFiles/AlbeeShading/index.html

This is one of the techiques he discussed in his article.

2. depthmap
For placing characters in an environment so that forward grass is in front and rear grass stays in the back. I haven't find anything on this yet but I know he use DFX.

3. Light toning (still looking as well).
Using DFX to control the light and look of his film. Nopt necessarily a DFX thing iI don't think ...I think AE could be used for this as well.

Anyone got any detail info

SplineGod
02-14-2004, 06:16 PM
Lightwave depth buffer can be used for a lot of things in DFX or AE. Its a great way to do fog or DOF effects. Pretty cool stuff! :)

Julez4001
02-14-2004, 07:19 PM
Spine..do you use aftereffects at all or are you completely DFX now.

SplineGod
02-14-2004, 07:40 PM
More ofa DFX guy :)
I just like the node based interface better.

leigh
02-14-2004, 10:54 PM
Originally posted by SplineGod
More ofa DFX guy :)
I just like the node based interface better.

Have you tried Shake at all? Shake is AWESOME, and I was wondering what the comparison between the two programs is, since I haven't used DFX at all.

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