View Full Version : Exporting bones
DominikSusmel 06-30-2002, 04:22 AM Hi, I was just wondering if it was possible to somehow export bones from Maya to Max. Ofcourse, without solvers, just Bones and their hierarchy.
Thanks
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el diablo
06-30-2002, 09:09 AM
filmbox.....el diablo
GrafOrlok
06-30-2002, 10:06 AM
That wasn't very informative, was it?;)
Try a free plug from Kaydara called FBXplugin. It's an interchange format between diferent packages (I.e you export it in .FBX format from one application and then import it in the other. I'm just about to test it myself. Get it here: http://www.kaydara.com/support/index.php?filename=news/2002_06_07
DominikSusmel
07-03-2002, 01:02 AM
Thanks, although not great it works!
bentllama
07-03-2002, 01:30 AM
Careful with the Kaydara FBX plugins though... going back and forth from MAX and Maya [with skeletons] seems easy enough...
...but FBX import/export creates a transform/dummy node that holds the skeletons information onto it at the top of the heirachy... [a transfom DAG node in Maya - and a dummy object in MAX]
...have fun getting rid of it :) ...so far I just redraw the skeleton and copy animation to the new skeleton...of course I automated this through kscripting though...
have fun! :)
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