View Full Version : map stretching
rushi 02-12-2004, 07:19 PM Check this image ...
I am having some problem in some faces... so how to solve it. I believe uvw map gizmo is perfect.
So what is the problem & how to solve it?? I am using max6.
3datri
http://www.threedy.com/site/forum/attachment.php?s=&postid=155319
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EricChadwick
02-13-2004, 12:15 AM
This looks like it's an artifact of the way the cylindrical gizmo projects the UVs onto the faces. You can try non-uniform scaling the gizmo on Z, and maybe also rotating it on X, until those faces are mapped correctly.
Freakychakra
02-19-2004, 05:50 PM
Your cylinder is double sided right?
If everything fails, try to delete the inside and set double sided in the material editor.
Freakychakra
bobzilla
02-20-2004, 05:28 PM
Maybe your normals are out of whack in those areas?
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