View Full Version : Character: SR461 wip.
Project813 02-12-2004, 04:20 PM Hello all, this is my second time posting this, first in this forum. I am looking for critiques on the modeling. I am using Maya 5.0, and the CPS plug-in from http://www.lightstorm3d.com.
I would appreciate any comments that you have as far as How it is constructed, or whatever else sticks out at you....
Hopefully I can get some comments this time, because im sure its not perfect, but I know its not bad enough to warrant no Posts...
http://www.fournierdesign.com/temp/sr461.jpg
|
|
were is the sketches! hehehe Itīs cool but this model is to Game or High Model?
Try to smoth a little the model...
if this help!
gaggle
02-13-2004, 02:35 PM
Nothing really sticks out..
That's sort of the issue I think, he's a little.. mm.. maybe not bland, but.. he doesn't invoke a lot of feelings just standing there in his default pose. And there's not a lot of surfacedetails to draw the eye, so there's just not a lot to crit.
It might not be more than an exciting pose and/or some basic colors to generate more responses. As it is I think he looks.. idunno.. fine I guess. He seems very highpoly if that's your pre-smooth polycage, but comments beyond that remains elusive.
Project813
02-13-2004, 02:40 PM
Thank you for the response. I guess youre right. Nothing really does stick out. I'll wait until ai get some materials or textures on him, pose, and re-post.
CGTalk Moderation
01-17-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.