View Full Version : Objectreferenz to itself
02-12-2004, 12:37 PM
I'm still working with MAX 3.1 and want to check out the scripting language.
But I have still a beginner problem:
I don't wanna use its name.
02-12-2004, 04:48 PM
you can use $ to get the currently selected object(s), so $.pos.x gives you the x pos of the current object. but this will not work in scripted controllers as far as i know.
02-13-2004, 08:29 AM
Yepp .. It works, but $ is like 'root'. So if you have more than one object it doesn't work.
I wanna make a script were the color of an object depends on it's position. But I can't use something like $object01.pos.x because when I duplicate it the second objekt have it's color from object01, what is wrong.
And I have to copy a lot of ;)
Is there any other way ?
02-13-2004, 07:48 PM
if i understand you correctly, then you will need a loop that goes through each object:
objList = getCurrentSelection()
for obj in objList do
xpos = obj.pos.x
what this does is, in the first line gets the currently selected objects and puts them into a list. the for-loop will now do the following commands for every object in the objectlist, where obj is a reference to the object.
hope this helps you...
02-16-2004, 08:29 AM
THX .. I'll give it a try :)
P.S. You are still from the Gothic + GothicII team.
Best game forever !! ;) ;)
02-16-2004, 03:57 PM
hehe, yes, thank you :) and currently working with high speed on the third part, which will be totally awesome, of course :buttrock:
01-17-2006, 11:00 AM
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