wellsae
02-12-2004, 12:41 AM
So here we go:
I'm trying to rig this model of a dachshund made into subdivision surfaces in Maya. I'm not experienced with rigging at all, let alone for a quad. Advice would be appreciated.
http://raider.muc.edu/~wellsae/maya/postings/dog_render.jpg
Here is my layout for skeletal structure.
http://raider.muc.edu/~wellsae/maya/postings/dox_skeletal_layout.jpg
Partially implemented in Maya:
http://raider.muc.edu/~wellsae/maya/postings/dox_legspine_setup.jpg
Test rig results in this behavior:
http://raider.muc.edu/~wellsae/maya/postings/badskin.jpg
My question is now, before I go any farther, is this normal? Like I said, I'm not experienced with rigging and I need to do this properly the first time around. So, do I need to go back and revise the model or skeleton or can this be fixed with weights, etc. that I haven't gone into yet?
Thanks,
Audrey
I'm trying to rig this model of a dachshund made into subdivision surfaces in Maya. I'm not experienced with rigging at all, let alone for a quad. Advice would be appreciated.
http://raider.muc.edu/~wellsae/maya/postings/dog_render.jpg
Here is my layout for skeletal structure.
http://raider.muc.edu/~wellsae/maya/postings/dox_skeletal_layout.jpg
Partially implemented in Maya:
http://raider.muc.edu/~wellsae/maya/postings/dox_legspine_setup.jpg
Test rig results in this behavior:
http://raider.muc.edu/~wellsae/maya/postings/badskin.jpg
My question is now, before I go any farther, is this normal? Like I said, I'm not experienced with rigging and I need to do this properly the first time around. So, do I need to go back and revise the model or skeleton or can this be fixed with weights, etc. that I haven't gone into yet?
Thanks,
Audrey
