View Full Version : Long Tailed Bumble Bee
RaymondSalter 02-11-2004, 10:49 PM Hi hers my latest model of a bumble bee all comments well come.
Ray.
http://www.renderosity.com/viewed.ez?galleryid=601940&Start=1&Sectionid=19&filter_genre_id=0&WhatsNew=Yes
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JamesMK
02-12-2004, 07:20 AM
The good things:
- Good cam angle
- Main body and head looks very good, and I think you've got the hairs down better than ever before with this one
The not-so-good things:
- The eyes don't seem right to me... And there's some texture stretching on them as well.
- The legs look somewhat flat and overly "composited" on top of that flower
- The wings need to have their material tweaked a bit, they look slightly plastic to me
- The flower itself is a bit off. Mainly material tweaking needed I think. A bit of translucency would work wonders, and maybe a specmap wouldn't hurt (or tighten and decrease the specularity a bit at least)
Finally an idea:
An image like this would without a doubt be shot with a macro lens, and therefore a very shallow focal depth - a cranked up DOF blur would increase the realism a lot. Maybe you could rotate the bee a bit to slightly face the camera, then put the head in focus and let the rest blur in various degrees.
flingster
02-12-2004, 12:44 PM
really did this image...think the wings need a little work...maybe actually model veins..i think cartesius did something like this and the results were very impressive...like the hair...and like little fluffing on antenae...v nice...would agree with james on the dof...it would really make that a peach of an image...i think if you took a little time out to just do wings and dof again...you have a real winner...first class stuff bud...keep it up anyways always like seeing your progress.
(for the wings i think he drew out a load of splines then lofted them...for the veins...then contained them in the wing...but don't quote me on that...maybe cartesius could comment for us..cheers)
like camera angle and pose...btw.
bobtronic
02-12-2004, 02:56 PM
You make really huge progress. I really like this one. Nothing to
add to James and flingsters critiques.
keep it up
Bob
Cartesius
02-12-2004, 03:08 PM
I think flingster is refering to a bug model I started ages ago but never finished. The wings were indeed modeled on that one. What I did was to first scan (at 300%) a line art image of an insect wing I found in a book. Cleaned it up in Photoshop (erasing reference numbers, blotches and so on, plus adjusting levels and boosting contrast) and then took it into Illustrator where I traced the lines with the pen tool. I saved it as *.eps and brought it into Cinema.
In Cinema I groupead all splines but the outmost one (the one giving the wing its contour) and connected them to get one spline, which I set to Cubic interpolation. I then did a SweepNURBS on it with a very, very small Circle spline to get the inner "patchwork" of the wing structure.
I then dropped the outmost spline (set to Cubic interpolation as well) in another SweepNURBS and by using a slightly larger sphere I got the contour of the wing. I also set the SweepNURBS to scale down to 20% so the "frame" wouldn't be too even in its thickness.
/Anders
http://www.cartesiuscreations.com/wips/bug_w_2.jpg
flingster
02-12-2004, 06:44 PM
thanks for that anders...thought it was you...remember at time thinking..yup that cool way to do it...would have worked really well when textured i would think. and after all if ya got all those polys in there for the hair...a few more for the wing veining is nothing..but will give it depth...and work well with than transparent look they have...imho anyways..
Ooh and btw anders...ya never finished it...bad man! heh heh..:thumbsup:
RaymondSalter
02-12-2004, 11:04 PM
Hi all thank you to you all for a such a great responce super looking wing Anders and i think such a excellent model like flingster hinted would be excellent when finished all the best.
Ray.
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