dies-irae
02-11-2004, 08:01 PM
hi!
i just got involved in a project that uses xsi for animation rendering etc, (i must say i'm impressed by xsi, the more i see, the better i like it! :thumbsup: )
anyway, i still model in lightwave (dont have the time to learn and get used to the xsi modeling workflow so i'll stick to lw for now)
now for the noob question:
In lw i select the polys i want to assign a surface(material) to and... well... assign the surface(material) :p.
In xsi i get the impression that the objects are taken into account as whole geometries, not on a per polygon basis like in lw.
If i want to assign different materials to the different parts of the object, my guess is i'll have to split them up somehow, obtain many different objects, and assign every one of them a different material.
So, what would be the easiest way to do that?
the simplest workaround would be to export several different objects from lightwave, but that's long and doesnt allow me to switch rapidly from one soft to the other :/
thx in advance!:wavey:
i just got involved in a project that uses xsi for animation rendering etc, (i must say i'm impressed by xsi, the more i see, the better i like it! :thumbsup: )
anyway, i still model in lightwave (dont have the time to learn and get used to the xsi modeling workflow so i'll stick to lw for now)
now for the noob question:
In lw i select the polys i want to assign a surface(material) to and... well... assign the surface(material) :p.
In xsi i get the impression that the objects are taken into account as whole geometries, not on a per polygon basis like in lw.
If i want to assign different materials to the different parts of the object, my guess is i'll have to split them up somehow, obtain many different objects, and assign every one of them a different material.
So, what would be the easiest way to do that?
the simplest workaround would be to export several different objects from lightwave, but that's long and doesnt allow me to switch rapidly from one soft to the other :/
thx in advance!:wavey:
