View Full Version : Walking studies
sanciok 02-11-2004, 07:16 PM Hi there!
I have some walking studies here.
www.marlasinger.net/millo/sad.avi
Tomorrow i'll pots another one!
Let me know what u think!
p.s. Just C4D plus mocca and fabian muscle bone!
Cheers
Sanciok
:beer:
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JoshM
02-11-2004, 07:55 PM
Any chance that you could post a quicktime?
-Josh-
sanciok
02-11-2004, 07:57 PM
Well yes but not until tomorrow...
f3rry
02-11-2004, 09:46 PM
2 crits:
Right leg Roll seem to slide just before it rolls.
Try to overlap the chest after the left leg touch the ground
Overall... its good
biggizmo
02-12-2004, 12:52 PM
hi
good job;)
are you testing the new version of bonderland ?
There are a great "walk machine" this is "walk along spline".
We create a very very good walk quickly
There are many setup for accurrate control
http://c4dplugins.idea-graphics.de/BL/BL_features.php (http://)
flingster
02-12-2004, 12:58 PM
stop walking...
more magic tricks...heh heh..:wavey:
Cactus Dan
02-13-2004, 02:30 AM
Howdy,
Nice work. How about a look at the rig?
Adios,
Cactus Dan
bobzilla
02-13-2004, 12:27 PM
San: Just wanted to let you know I DID download your arm muscle rig and it's very well done. I don't know how you figure out all those Xpresso expressions!
I tried PMing you a few times but I kept getting a "box is full" message.
Just didn't want you to think I was ignoring you ;-)
sanciok
02-13-2004, 02:14 PM
Originally posted by biggizmo
hi
good job;)
are you testing the new version of bonderland ?
There are a great "walk machine" this is "walk along spline".
We create a very very good walk quickly
There are many setup for accurrate control
http://c4dplugins.idea-graphics.de/BL/BL_features.php (http://)
i'm still working on 8.2....
btw i tried an early version of Bonderland but i found it far less accurate than my rigs...
Cactus... Yep i'll post one pic later!
Bob: actually it's all driven Keys!!
the order of the driven keys like this.
some bones have an user data driving its scale.
These user datas are driven by the lenght of the bone with the muscle bone tag.
all u need to do is adjust the rage mappers values
and here u go!!
sanciok
02-13-2004, 03:05 PM
here it comes a new one!
www.marlasinger.net/millo/Sneak.avi
C&C are welcome!!!
sanciok
02-13-2004, 03:18 PM
Cactus, here it is a splashscreen of the rig!
http://www.marlasinger.net/millo/rig.jpg
tonfarben
02-13-2004, 05:17 PM
:lol: The second one is great!
I´ve managed top set up my rig today also, supposed to drive a comic character, so stay tuned!
I like the knowledge sharing!!!:applause:
Cactus Dan
02-14-2004, 12:32 AM
Howdy,
That's a good looking rig, you've got there. From how much of the hierarchy is visible in the Object Manager, it looks sort of like it's based on the wesrig-CA.c4d file?
Adios,
Cactus Dan
sanciok
02-14-2004, 01:53 AM
hi cactus!
Actually the leg part of the rig is based on the NAAM's coffe expression like Wes did on his tut.
i added some more controls on the targets, using user datas and xpresso. I also added the center hips expression.
The arm part is softIK based with a bit of driven keys!
BTW i never downloaded the wesrig file... so actually i can't tell u if it is the same!
cheers
Sanciok
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