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ralphpoon
02-11-2004, 03:49 PM
what did you do the hair for your character??

Maya Fur? Paint FX? Texture Map on plane?
Post your most favourate and effective way to do hair!

eYadNesS
02-11-2004, 04:19 PM
PaintFX, here a tutorial I have written:

Website: http://www5.domaindlx.com/htutorial/ (Server not good, so some times you will not see the pictures)...
Thread: http://www.cgtalk.com/showthread.php?s=&threadid=117063

And here in 3d-ring.org:
http://3d-ring.org/articles_detail.asp?ArticleID=7

But my mail address in 3d-ring is incorrect right now, I'm waiting until they fix it to me, so it's eyad15@yahoo.com

eYadNesS
02-11-2004, 04:30 PM
This don't mean I'm using PaintFX alone! I use with PaintFX texture map on object too...

ralphpoon
02-11-2004, 05:46 PM
that's great, eYadNesS !!

very usful :)

but how do you match the Paint FX with the texture map on object?

eYadNesS
02-11-2004, 06:06 PM
but how do you match the Paint FX with the texture map on object?

Do you mean that I got the same results from PaintFX and color map?
If that what you mean, I use rendered paintFX hair to create the color map for the shader.

eYadNesS
02-11-2004, 07:33 PM
This is a sample for color map made using rendered paintFX hair...

ralphpoon
02-12-2004, 05:41 AM
oic, that's a smart method

you paint it in a planar and render it?

eYadNesS
02-12-2004, 02:41 PM
It's stroke attached with curve, and rendered from the top view.

tomb
02-12-2004, 11:02 PM
Here's my attempt using Joe Alter's Shave in Maya:
http://img21.photobucket.com/albums/v63/tombardwell/hairTest.jpg

Not perfect though, I'm getting some rendering errors.

ramiro
02-12-2004, 11:16 PM
I liked the skin of your character, could you give some info on that too?

tomb
02-12-2004, 11:57 PM
Thanks. The skin is similar to the Stahlberg method (http://androidblues.com/shadetut.html).

imanobody
02-13-2004, 12:50 AM
Hey tomb, I'm a big shave user myself (you can thank 2.5v3 to me). Shave is really unstable in Render View, if you want it to render all the time, set up your render globals and render in batch mode, it works every time for me.

below are some early tests I did with Shave. Sorry, I don't have any better images to show.
http://www.paradiseva.com/images/ShaveTests_LR.jpg

tomb
02-13-2004, 02:21 AM
Nice hair imanobody, I really like shave and I don't find it unstable in the render view. I find it quite slow when it takes about 10 times longer to render than the geometry but that's the price you pay for any realistic hair :) .

sahajyogi
02-13-2004, 02:53 AM
Hey tomb-raider, would you say that shave is better than maya fur? I noticed that the price of shave has dropped alot in the last few weeks. 299.00 US for node locked licence. Node lock- shmode
lock!! at least our dollar is climbing so us banana republicans can afford stuff in US DOLLARS.


I'm thinking of getting the pluggin for osx, has anyone used it on the mac out there?

tomb
02-13-2004, 02:59 AM
Well I haven't had any experience with Fur but from what I have heard it's no good for long hair. I think Shave is currently the best solution for long hair but who knows what could be lurking around the corner in the next version of Maya. BTW if you're using OSX you won't be able to get Fur as Maya Unlimited is unavaliable.

sahajyogi
02-13-2004, 03:14 AM
I've never used fur because of the "osx= south of the boarder"situtation. But shave looks really cool and with the new price it might be a winner. Have you been using it for long?

tomb
02-13-2004, 03:32 AM
Well if you're serious about hair Shave is the way to go. I've been using Shave for about a year now but with my short production schedules I usually can't afford to render Shave hair and end up faking it with geometry. Also there is a bit of a knack to styling the hair but once you get the hang of it all is well. Support is very good and you'll see Joe post a new version every few days.

imanobody
02-13-2004, 04:49 AM
They dropped the price to $300!!! :eek:
I paid twice as much for mine!:cry: :cry:

Maya fur is good, but for $300, I'd get Shave in a second.
By the way, Maya fur can't render in MR yet, Shave can and in several different ways (Buffer, Geom, MR fur).

tomb - Have you tried the Buffer renderer. I don't even try Geometry anymore due to render times. I can render my hair in under 3 minutes (that's 20,000 hairs, 5 segment, 2 passes, and 2 multistrands).

The only thing I don't like about Shave is that you have 4 different renderers and they all give you different results. You have to pick one renderer and stick with it through the whole project (unless you don't mind doing some tweaking).

ralphpoon
02-13-2004, 07:27 AM
do u guys have any tutoials about this plug-in?
do i have to use maya complete with this plug-in?

eYadNesS
02-13-2004, 07:54 AM
Originally posted by ralphpoon
do u guys have any tutoials about this plug-in?


The documentation in official site http://www.joealter.com/
http://www.joealter.com/newSite/softloads/Manual.pdf

Garma
02-13-2004, 08:07 AM
imanobody you mean you ever used fur for hair? The maya documentations states that fur shouldn't be used for long and medium hair, just short dog-like hair, like the name, fur.

I had pretty good experiences mapping textures on a plane... no pictures ready though. I tried shave, looks very cool, but I don't have teh 300 bucks so I often stick with pfx

eYadNesS
02-13-2004, 08:19 AM
I'm not sure, but I think Joe Alter's Shave plugin it's PaintFX! Do you think this is right?

imanobody
02-13-2004, 02:33 PM
The maya documentations states that fur shouldn't be used for long and medium hair, just short dog-like hair, like the name, fur.

That's in the docs? I've read through the whole thing and never saw that. I was working with a old version so maybe its been added. I've seen poeple use Maya fur to make long hair and I've done it before, works pretty good. Maya even had examples of FUR being used to make long hair.:shrug:

ralphpoon
02-15-2004, 10:33 AM
After i setup the PaintFX hair, i found that when i move the time silder, the hair change shape.

How can i keep the hair unchange?

What's going on with the "OutTime" in PaintFX hair?

eYadNesS
02-15-2004, 01:17 PM
Originally posted by ralphpoon
After i setup the PaintFX hair, i found that when i move the time silder, the hair change shape.

How can i keep the hair unchange?

What's going on with the "OutTime" in PaintFX hair?

While animation, you should NOT move the hair stroke, just move your curves...

ralphpoon
02-15-2004, 01:37 PM
you mean i should not move the stroke after set up?

eYadNesS
02-15-2004, 02:43 PM
Originally posted by ralphpoon
you mean i should not move the stroke after set up?

Not after and before, when you attach the stroke with the curves, the curve in this time control all the stroke movements.
So if you want to animate/move the hair (stroke) you should animate/move the curve (not the stroke)...

And there is another way for stroke animation by the time (maybe you fall on this), so read "Animating Strokes" from Maya help, this will help you so much...

Good luck :)

ralphpoon
02-15-2004, 04:46 PM
thanks so much~

tomb
02-15-2004, 08:47 PM
Originally posted by eYadNesS
I'm not sure, but I think Joe Alter's Shave plugin it's PaintFX! Do you think this is right?

In the Maya render shave uses a volumetric renderer, in MR and Renderman it uses the curve primitive. You can also render the hair as geometry. All these allow for reflections, refractions etc...

eYadNesS
02-15-2004, 09:05 PM
Aha, I have understand it right now, you have correct vision tomb, thanks :)

mimo8
02-18-2004, 01:19 PM
I would love to see some good polygon hair or mapped ones

perhaps anyone has some good examples or tips

and between this is a great thread so keep it up:beer:

tomb
02-18-2004, 08:52 PM
Here is a good example of texture mapped hair for Stahlberg's Need for Speed characters:
http://www.cgtalk.com/showthread.php?s=&threadid=111575&perpage=15&highlight=nfs%20underground%20hair&pagenumber=8

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