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oracrest
02-11-2004, 02:43 PM
Here is an Egyptian Warrior that I am working on. The poly limit is 750. He came to 746. I would love some feedback on it.

http://www.modelforge.com/wip/egyptian10.jpg

oracrest
02-11-2004, 05:29 PM
worked on some small tweaks, mainly the pectoral area, where the shoulder bicep meets, and under the chin.

http://www.modelforge.com/wip/egyptian13.jpg

Matt
02-11-2004, 05:39 PM
You need to work on the contrast in the skin texture. Bring the shadows you've made into a tone closer with the rest of the skin, also make sure they blend well with the rest of the skin.

Then darken the skin so it looks Egyptian. I suggest you add more color contrast to the entire texture. Skin has blue in it too, you know.

Also remember that even the men wore makeup. He looks like some sort of guard, so he definately would have been adorned with more makeup to say the least.

oracrest
02-11-2004, 06:32 PM
Thanks for the feedback. I made this model for a RTS type of game, so the model would be pulled back pretty far at times. I ve taken some distance shot of him to give an idea of why up close the contrast is pretty heavy. It becomes less at a distance. Also, here is the texture. Let me know what you think.

http://www.modelforge.com/wip/egyptian18.jpg

http://www.modelforge.com/wip/egyptiantex01.jpg

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