f3rry
02-11-2004, 02:52 AM
Hi All,
I try to explore BP more and this is my case.
I have 1 object contain a head and chest. I have 1 UV map for the head and 1 for the chest so I can assign 2 materials with hires file texture each instead of 1 huge file texture.
I found a way to paint my object in BP and updating both file texture but I got this seam right on the neck where the two UV detached. Is there any way I can get rid of this seam?
Thanks
I try to explore BP more and this is my case.
I have 1 object contain a head and chest. I have 1 UV map for the head and 1 for the chest so I can assign 2 materials with hires file texture each instead of 1 huge file texture.
I found a way to paint my object in BP and updating both file texture but I got this seam right on the neck where the two UV detached. Is there any way I can get rid of this seam?
Thanks
