View Full Version : New Game Far Cry - CGF format
02-10-2004, 11:30 PM
A new game engine is coming out soon called Far Cry. In the demo, it appears that player models and other objects are stored as CGF format files with animations in CAF format files. I was curious if anyone knew what kind of files these are? Are they the output of Max or Maya, or possibly a format specifically for the Far Cry engine?
Any help would be appreciated.
03-04-2004, 11:04 PM
these are most likely proprietary formats. it's quite common for game engines to store mesh and skeleton data in separate files or at least export them that way from your 3d package.
you'll need a game exporter plugin for your 3d package of choice and most likely you will also have to assemble the assets in some game editor to apply shaders, tweak the scaling and such.
03-07-2004, 02:27 PM
You can forget about this two fileformats. They are proprietary of course, but they also do not store the whole information you would like to see.
This formats just store a low-poly version of the objects. The rest is done via normal-mapping with 16x16bit maps (stored in r and g, so b=1/sqrt(r²+g²), but i am not sure anymore).
The problem is, that you cannot create the highoply object from this data.
And of course, there are plugins for Max and Maya (shipped with their Polybump Tool, but it is discontinued now, afaik).
01-17-2006, 10:00 AM
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