View Full Version : Character: Flamboyant Pirate
02-10-2004, 07:49 AM
This is a model for a PIRATE! game that me and a group of students are making called...
CALL OF BOOTY.
This is one of the 4 captains you the player can be.
02-10-2004, 07:57 AM
Nice, but for a pirate he looks a bit friendly. You might wanna make him more menacing, give him bigger jaws and make him more buff.
02-10-2004, 08:02 AM
Yes most pirates are mean, but this one is meant to be a funny fancy pirate. We have other "mean" pirates in the game.
02-10-2004, 02:19 PM
"A pirate I was ment to be, trim the sails and roam the sea"
A little Guybrush Threepwood inspired, no? ;)
Great work so far though!
He looks like a hand puppet, dont know if thats a good thing or not..
02-10-2004, 08:53 PM
i don't want to sound messed up but the title of your game really sounds like it might be misinterputed as a porno. but that could be just me and any body else who associates the word booty with a person posterior.
as for the model it's nice but he doesn't look to menacing for a pirate. if this will be used for a more genteller audience maybe u can look at pirates of the caribean or the new hook movie for further inspiration.
02-10-2004, 09:24 PM
Yah the titl of the game is supposed to be funny, we know lots of people might think its a porno. Its also a play of Call of Duty, which is our favorite game right now.
And yes definatly some Guybrush Threepwood in there, he is a great "fancy" pirate.
Here is a shot of him with a mean pirate...
02-11-2004, 12:13 AM
Lots of people seem to not be reading the title since they are saying he's not buff enough or mean enough. HE is a "flamboyant" (sp?) pirate, meaning he is sorta like Andy Dick, heheh. I think He's pretty right on for the concept. Although the texture for his face looks a little rough and spotty and the hands look like a cheap stuffed animal with how the thumb sticks out. The hands are just sorta wierd, you definitely gotta work on their shape a bit more, even with it being a solid mesh ithout fingers. The palm needs to be inset more and the thumb moved forward for starts. And darken the texture indicating fingers to as it's barely noticeable as it is.
01-17-2006, 09:00 AM
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