doms
02-09-2004, 04:04 PM
Right i'm using Maya and i'm doing a blue planet surface made of velcro, the hooked, non-fluffy side (?? yea its important for the twist at the end of the short). The material is basically a phong E with a fine cloth texture feeding into the bump and specular color. I wanted to use a proceedural as i'm going to have a few close up shots of the surface as well as at distance.
The problem i'm having is that it looks fine (well, acceptable) as stills but i'm getting lots of specular noise as soon as the camera starts moving. I like the frosted/ glistening look (like snow or wet sand) and remember a tutorial i saw ages ago on linking the camera movement to the 3D placement of a granite texture or some such does any one know where it was (?? slim chance)
The obvious thing i supose is to convert the cloth to a file texture and give it some filtering/ blur but i just wandered if there was an alternative (don't want to have to do multi resolution bakes).
I'm sure there are thousands of velcro experts out there so don't all reply at once...
cheers Doms
PS how do you attach a second file to your post? Also i've had to compress the image so much there's not much point in looking for the spec highlights, ho hum...
The problem i'm having is that it looks fine (well, acceptable) as stills but i'm getting lots of specular noise as soon as the camera starts moving. I like the frosted/ glistening look (like snow or wet sand) and remember a tutorial i saw ages ago on linking the camera movement to the 3D placement of a granite texture or some such does any one know where it was (?? slim chance)
The obvious thing i supose is to convert the cloth to a file texture and give it some filtering/ blur but i just wandered if there was an alternative (don't want to have to do multi resolution bakes).
I'm sure there are thousands of velcro experts out there so don't all reply at once...
cheers Doms
PS how do you attach a second file to your post? Also i've had to compress the image so much there's not much point in looking for the spec highlights, ho hum...
