View Full Version : [character] male anatomy study
garyturner 02-08-2004, 10:03 PM i do a lot of tweaks a rig maps etc now
turntable (http://www.gary-cg.com/temp/www.gary-cg.com_tournette_01.avi)
here a sample pic :
http://www.gary-cg.com/temp/www.gary-cg.com_tournette_01.jpg
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substrauss
02-09-2004, 12:23 AM
The bones in his legs stand out too much for a guy who's not exactly 0% body weight. Other than that, clothe him, animate him, and you've got a realistic character :).
garyturner
02-09-2004, 06:58 AM
thanks i will fix it
pogonip
02-09-2004, 08:40 PM
Looking really good !!
d-tox
02-09-2004, 08:45 PM
WOOW absolutly amazing, great modeling.
Are you gonna texture him?
garyturner
02-11-2004, 03:19 PM
thanks
with many comments overall the net i had modify the mesh and now i work on the shader
first test here
http://www.gary-cg.com/temp/test_map_tete_garette.jpg
substrauss
02-11-2004, 08:16 PM
Something about his clavice isn't right.
Keep it up.
garyturner
02-17-2004, 01:30 PM
_suppr for update_
garyturner
02-22-2004, 12:01 PM
_suppr for update_
d-tox
02-22-2004, 02:27 PM
OH MY GOD!!! YOU CUT HIS DICK OF!!!! YOU...ANIMAL..
serieus look really really good.!!! good luck with him, and happy modeling ;)
garyturner
02-24-2004, 06:14 PM
lol d-tox :) thanks too
garyturner
02-25-2004, 05:29 AM
the last update is really bad ? :/
mihkeltt
02-25-2004, 07:26 AM
if this is a full anatomy study, then why do you leave out mans most important "gadget"?:) this happens for most of the modellers. everyhing else's fine.
Dmanbxp
02-27-2004, 03:56 PM
Nice model. I think the upper part of the legs is too long. In other words his knees are too low.
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